I am a Computer Science student at Florida State University.
I am a Software Developer, Minecraft Modder, and Indie Game Developer.
A Minecraft mod that lets you toggle the rendering of armor (and elytra) with a key.
License: GNU Lesser General Public License v3.0
I am a Computer Science student at Florida State University.
I am a Software Developer, Minecraft Modder, and Indie Game Developer.
If at all possible, could you add curios support? Curios has little buttons to enable/disable render of specific slots but it would be nice to hide everything on a person using the same keybind. It might be possible to just tie into Curios and just have the keybind uncheck the checkboxes in curios.
As the only mod in-folder using forge 1.20, the game crashes on startup after launch with the crash report error:
"org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: com.diontryban.ash.api.options.ModOptionsManager"
The mod options manager seems to me like a reference to the fabric and may be preventing forge from working by looking for something not supposed to be there.
When I go into the config file and switch "Keep_elytra_visible" to true. it still toggles the elytra off. This is what the config looks like
{
"version": 2,
"hide_all_armor_toggle": false,
"hide_my_armor_toggle": false,
"show_join_message": true,
"keep_elytra_visible": true
}
Thanks!
Capes has an offset to be more visible when wearing a chestplate. This offset remains when hiding the armor, which result into a cape floating in the air
When hiding the armor, the cape offset should be removed.
The cape offset stay the same and the cape ends up floating
When a player joins a world, it should print in their chat:
[Armor Visibility] My Armor: Visible. All Armor: Visible
All versions.
Inspired by it being difficult to know what settings are active when a player loads up their game.
Add new behavior
When the player presses the key ('v' by default), they should hear a ding sound to make it obvious that something happened.
All versions.
Inspired by it being difficult to tell if you accidentally hide armor.
New behavior.
Disable cape rendering when armor visibility is disabled.
When the player disables armor visibility, the PlayerCapeRenderer should also be disabled from rendering.
There should be a config option so players can disable this feature.
Suggested by _yuompioka#9238 on Discord.
Add a README that links to the curseforge page, discord, and properly describes the mod.
Like a config so that, when set to true and a player is wearing a cape, under the condition of armor being invisble even whit an elytra the cape will displayed
since currently by simply toggling armor visibility and wearing an elytra both cape and elytra (of course) will not be displayed
due to the cape vanishing, caused by the cape going elytra mode ( i guess idk how to explain it proprely )
Low priority as it doesn't affect the content of the mod at all.
Leave Architectury for Jared's MultiLoader
the mod is in the client and the server, in the latest version and it does not work so that other players do not see my armor.
it does not work to hide my armor from other players
Whenever I put on a player head or mob head my skin layer just disappears and the head is not shown
That I see the head I am wearing
The head just disappears and the skin layer too
This is most noticeable in an SMP I have where player heads are common and they like to wear it.
e.g. stone block on the player's head does not toggle
any item on the player's armor slots would be toggled from visibility
only ARMOR is toggled but not blocks. the intention is to toggle what the player is wearing which is not achieved
not sure but it shouldnt be too difficult
trying to toggle full armor **not very important and may remove this mod from my current mod list because it is so minor
1.17. using other mods. namely, multiconnect would be the culprit if not this mod
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