Comments (4)
useEffect
is now exposed. So passing custom effects should work by creating an own component that uses the composable. The Pixelation component should be a good reference. @pilishen Let me know if this helps.
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@pilishen I will try to prepare an example to show how you would approach Custom Shaders and most probably add docs about it. Thanks for raising this question.
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@pilishen I will try to prepare an example to show how you would approach Custom Shaders and most probably add docs about it. Thanks for raising this question.
glad to hear that, thanks, you're awesome~ @alvarosabu
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To make it easy to add custom effects, could you export useEffect
composable?
As in #105.
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Related Issues (20)
- Multisampling prop isn't passed corerctly to EffectComposer
- https://postprocessing.tresjs.org/ is being referenced in README.md and doesn't work HOT 2
- Bloom demo is broken
- depth of effects is wrong HOT 1
- Refactor useCore to new state context provider
- prevent creation of effect composer when canvas has zero height or width
- Cannot read properties of undefined (reading 'canvas') HOT 2
- Similar linting rules throughout the Tresjs packages
- docs are broken in productive build
- Postprocessing breaks on Nuxt HOT 3
- Refactor existing effects
- Improve bloom docs HOT 2
- god rays effect
- pixelation effect
- vignette effect
- Noise
- depth of field and outline effect docs are broken
- Docs link broken in README HOT 2
- [Nuxt - Astro] Maximum recursive updates exceeded on window resize
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