The aim of Ark-Engine was to create a customisable multiplatform game engine, to be used for my personal game development projects.
The engines itself is written entirely in c++, using cmake and conan as a build system.
The Customisation of the engine is done via Json config files within the content directory. These are loaded and edited using my "cpp-json-parser" api also found on my github profile (here).
The following are the libraries used within the engine, these are almost entirely compiled and built via the conan package manager.
- SDL2 - window and event management
- SDL2_image - texture loading
- GLEW - extension of the OpenGl API
- GLM - maths library used for OpenGL
- assimp - model object loading
- rapidjson - used at the core of my "cpp-json-parser" api
- freetype - used for loading and configuring true type fonts (.ttf)
- OpenAL - used for rendering 3D sounds
Currently Ark-Engine only has a stable build for Windows. However, the Linux build is being worked on, with MacOS to follow afterwords.
- Ensure CMake is installed on your system.
- Ensure Conan.io is installed on your system (1.15 onwards, a recent change to external packages made this required).
- Ensure that Bincrafters and Zimmerk are registered with Conan as repositories for recipes.
- If not, run the commands in the gist file found here
- Run the build script for your platform:
- Windows 10 - build_vs17.bat
- Linux - build_ubuntu.sh (EXPERIMENTAL)
- MacOS - TO BE IMPLEMENTED
- Find the compiled engine in the "build/bin" directory, or find the generated IDE solution in "build/"
UNDER CONSTRUCTION