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logging's Introduction

Logging

This piece of code allows you to print errors in color to help them stand out, even on Windows.

Usage

  • Include logging.h
  • Add logging.c to your source file list or otherwise add it to your compiler setup
  • Call log_error(), ANSI color codes will be automatically enabled if necessary

log_error() functions identically to printf(), except that you need to pass in an enum value to indicate what color your message should be prefixed with.

Examples:

#include "logging.h"
#include "malloc.h"

int main() {
    unsigned int size = 1024;
    char* buffer = malloc(size);
    if (buffer == NULL)
    {
      log_error(CRITICAL, "Couldn't allocate the buffer with size %d!\n", size);
    }
    else
    {
      log_error(DEBUG, "Allocated %d bytes of memory.\n", size);
      unsigned int result = some_function(buffer);
      if (result > 0)
      {
        log_error(WARNING, "Potential error operating on a buffer in main()\n");
      }
      unsigned int texture_count = 10;
      unsigned int model_count = 5;
      log_error(INFO, "Reporting to the user: found %d textures and %d models in this file.\n", texture_count, model_count);
      free(buffer);
      log_error(DEBUG, "Freed %d bytes of memory.\n", size);
    }
    return 0;
}

2023-01-08_23_09_56 2023-01-11 21_29_02 2023-01-11 21_29_48

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