Topic: hotfix Goto Github
Some thing interesting about hotfix
Some thing interesting about hotfix
hotfix,GameFramework-Next
User: alextangxiao
hotfix,Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
User: bian-sh
hotfix,Loading apks or classes without reinstalling your app.
User: catherine22
hotfix,UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
User: dangoryn
hotfix,在用户规模千万级别的app中验证过,稳定无兼容问题,5分钟让你的SDK拥有热修复能力。A SDK hotfix library with stable verified in tens of millions of users can be accessed in only five minutes.
User: feelschaotic
hotfix,HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Organization: focus-creative-games
Home Page: https://code-philosophy.com/
hotfix,使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
User: great1217
hotfix,weiV (pronounced the same as wave), a new declarative UI development framework based on the Android View system. The core source files are only 35 KB. weiV(发音同 wave),一个基于 Android View 系统的全新声明式 UI 开发框架。核心源文件只有 35 KB。
User: hackware1993
hotfix,The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
User: jasonxudeveloper
Home Page: https://docs.xgamedev.net/
hotfix,基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源
User: justin-sky
hotfix,Android热更新、异步并发、性能优化、编译打包、适配相关等文档 by yang。huh...The palest ink is better than the best memory.
User: laurenceyang
Home Page: https://github.com/LaurenceYang/Android_article
hotfix,用来查看tinker生成的dexdiff格式内容工具,收录于微信tinker官方wiki
User: laurenceyang
Home Page: https://github.com/LaurenceYang/tinker-dex-dump
hotfix,Robust is an Android HotFix solution with high compatibility and high stability. Robust can fix bugs immediately without a reboot.
Organization: meituan-dianping
hotfix,The OxGFrame is a framework based on Unity for accelerating game development. Supports multi-platform Win, OSX, Android, iOS, WebGL.
User: michael811125
hotfix,简单高效的AssetBundle工具
User: onclick9927
hotfix,Security and stability fixes for Wii U multiplayer games (Aroma)
Organization: pretendonetwork
hotfix,Unity HTFramework, a rapid development framework of client based on Unity.
User: saitinghu
hotfix,Execute Objective-C code as script. AST Interpreter. iOS hotfix SDK.
User: silverfruity
hotfix,hotfix for go applications via plugin, supports Linux and MacOS
User: smallnest
hotfix,无需修改自己App代码,一键接入的Sample
Organization: tinkerpatch
Home Page: http://tinkerpatch.com/
hotfix,已经改造完自身App的Application的应用的参考Sample
Organization: tinkerpatch
Home Page: http://tinkerpatch.com/
hotfix,TinkerPatch SDK
Organization: tinkerpatch
Home Page: http://tinkerpatch.com
hotfix,🚀 加快 apk 的编译速度 🚀
User: typ0520
hotfix,微信tinker补丁管理,后端代码+客户端sdk
User: typ0520
hotfix,A small framework to split app into small parts
Organization: wequick
Home Page: http://code.wequick.net/Small
hotfix,Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
User: winddyhe
hotfix,Android热更新Tinker + 多渠道打包 + 加固的流程详解demo
User: winstonokk
Home Page: https://github.com/wangfeng19930909/Tinker_APP.git
hotfix,热修复、热更新、JS代码动态下发、动态创建类
User: yangyangfeng
hotfix,Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
User: yimengfan
hotfix,基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
User: yukuyoulei
hotfix,深入理解 iOS 热修复原理
User: zhiyongzou
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