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farplane's Issues

My cheat engine table. Hope it can help your work to improve Farplane feature ^_^

Hello Topher. I've collected some table on Cheat Engine forum and merge them to one table (I dont remember all author name because there are many of them). Hope this table it can help your work

https://www.mediafire.com/?bpcczwtxp73p7vc

PS: Can you add an Apply button to Farplane. Now people can edit value of game in real time but sometime they made a mistake when edit and can't return back to the last value. I think it's better if Farplane have Apply button. People should click Apply button after edit value to make a change

Farplane 0.6.0a2 Crashes When Creating New Item In FFX

When creating a new equipment item in inventory while playing FFX, Farplane 0.6.0a2 crashes if you do the following actions:

Equipment -> <Empty> slot -> Create New Item -> Click on "Name"
Equipment -> <Empty> slot -> Create New Item -> Click on "Appearance"

The issue does not happen in Farplane 0.5.0.1

Possibly related to changes in Farplane / FFX / Values ?

DamageFormula.cs Updated Equipment Editor
EquipName.cs Renamed some list arrays

Creature Creator

can or will you expand this category?

such as bestiary unlocks, fiend arena (displaying stats; wins losses)

to the latter: does the fiend arena track anything?
it does track wins but does it track games entered or lost?

Project doesn't build due to missing Debug Panel file (.gitignore is too broad)

I was trying to build the project in Visual Studio 2015, but it throws an error:

File 'FFX\EditorPanels\Debug\DebugPanel.xaml' cannot be found.

And indeed, this file and the associated .cs file is missing in the repository.

The reason is the following line in the .gitignore file:

[Dd]ebug/

When an item in the ignore file does not start with /, it will match anywhere in the directory tree starting from the directory where the .gitignore file is. Hence directories Debug, bin\Debug, FFX\EditorPanels\Debug will all be ignored.

What you might likely want instead is a match as narrow as possible, such as:

/[Bb]in/[Dd]ebug/

Note the / at the beginning, which anchors the match to only that part of the directory tree where the .gitignore file is located. (It does not represent an absolute path in relation to the filesystem root, as that wouldn't make any sense.)

Not an issue so much as...

Not really an issue, so much as I am curious as of when you'll be releasing 0.6.0 final.
You're program is an amazing bit of work, please keep it up!

FFX2 Dressphere modification doesn't work

Hi
I've noticed that the Dressphere modification doesn't work. Even if I click the Master Dressphere button it doesn't do anything. neither does moving the AP-slide for each individual move.

Negate EXP Gain (FFX-2)?

I see that there is a 100x EXP gain option for FFX-2. Would it be possible to negate EXP gain completely (a 0x option)? I am trying to play the game at minimum level and it's quite a hassle trying to reset all my stats every single fight.

None of the edits stick

I'm trying to edit stats using this but as soon as I navigate away from a page the stat resets. What am I doing wrong?

Information about the game memory

Hi everyone !

I didn't know where to ask so i figured i could make an issue about that,

So my question is quite simple: I've begin working on an equipement / item randomizer, and i was trying to figure out ways of doing so. Seeing the amount of work that had been done here, i was wondering if you had any information about how a few values are stored in the game:

  • Chests content
  • Vendors equipement

My first thought was to find where the equipements were stored and shuffle them, but that might not be possible to do it that way (Maybe the game generates most items that are dropped, for example ?), and i might have to randomize every item that is dropped.
Still, to maintain some kind of "Competitivity", i'd need to randomize the vendors' items when they are to be sold.

IF anyone has a clue about that, i would be very interesting in hearing from you !
Thanks for everything :)

Issue with setting it up

i downloaded 6.02 and there is no exe or anything to boot it up is there something i am missin

Problem running it...

I am sorry for the noob issue I am having but how do I run the program? I have it downloaded but am confused on how to start up the program.. If I try to open anything it just wants me to save. when I do then click open it wants me to save again in a never ending loop. Please help me.

Not really an issue but a question

Greetings!
First of all thanks for this amazing tool!

My question is:
Is it possible to have Seymour as a fully playable character in FFX using this tool, ? What I mean with "fully playable character" is the possibility to improve him through the sphere grid, as a regular character.
I remember that it was possible in the ps2 version, using certain codes with Code Breaker, to change characters' models. Therefore, you could swap the model you wish (in my case, Lulu's model for Seymour's)

Thanks in advance for your answer and sorry for the inconveniences

Boosters only displaying permanent

The shared AP after battle booster that was present in older versions appears to be absent in 0.6.0; the tab now only displays the four permanent boosters. I was unable to find another location for it.

Thanks!
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