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shockwave-3d-world-converter's Issues

Deformation/Missing triangles with larger models

When converting large models (ex: game worlds) over, there tends to be noticable deforms or missing triangles with some meshes.

While its somethinf I can work around, it'd still be nice to have perfect conversions if possible.

different colors

Hi

Could you please try model "1943" here

https://www.mameworld.info/3darcade/

I don't know if it's a bug but the model has different colors (black vs dark grey) for the sides:

Black side:

afbeelding

Dark grey side:

afbeelding

In the MTL I can also see the different colors

newmtl 1943sideleftin
Ka 0.007843 0.007843 0.007843
Kd 0.000000 0.000000 0.000000
Ks 0.086275 0.086275 0.086275
Ns 12.800000
d 1.000000
newmtl 1943tmoldleft
Ka 0.011765 0.011765 0.011765
Kd 0.007843 0.007843 0.007843
Ks 0.627451 0.627451 0.627451
Ns 12.799999
d 1.000000
newmtl 1943siderightin
Ka 0.000000 0.000000 0.000000
Kd 0.011765 0.011765 0.011765
Ks 0.086275 0.086275 0.086275
Ns 12.800000
d 1.000000
newmtl 1943tmoldright
Ka 0.000000 0.000000 0.000000
Kd 0.000000 0.000000 0.000000
Ks 0.627451 0.627451 0.627451
Ns 12.800000
d 1.000000

If you want to have a look? Does the original W3D has these colors too or is it a small bug?

Can' t open file

The conversion will not start, simply saying that it can' t open the file. Sorry if the question results to be amateurish, is there something else I should do first?

file closed?

Hi

Not sure if this has something to do with the code, but if I opened a W3D file in your program and keep the program running, I can't delete the W3D file. Windows says it's being used by another program.
I know in some programming languages you must close the file adn then this problem is gone.
Can you check if this can be done in Director code too?

JPG/PNG textures

Hi

Is there a way you could make JPG/PNG textures instead of TIFF textures or are the TIFF textures the original format used inside the W3D model?
So basically: will texture quality increase when using another format then TIFF?

This is not related to the converter, but it's the only way I found to contact you

I saw your incredibly long comment on Arqade about playing Shockwave .dcr files. I found an ancient copy of Orbit Spherez. I followed your instructions exactly, but IE says that "This Shockwave movie has errors that have caused playback problems." My computer has Intel and Radeon graphics so it's not that NVidia 3D error thingy that you mentioned. I tried finding a crack of Director and opening it with that, and it said that the file is copy protected. I tried changing the file name ending to .dxr. I tried opening the website in IE or Pale Moon but I just got a gray screen. I tried a plugin to Chrome that basically emulates IE. I've tried everything, I'm out of ideas. Please help.
web.archive.org/web/20080913132928/http://www.candystand.com/play.do?id=17994

big W3D model: missing textures

Hi

I'm now trying big W3D models and it seems textures are missing.

https://www.mameworld.info/3darcade/arcades/arcades.htm

Try spaceport.

It should look like this:

afbeelding

After converting to OBJ and MTL, some textures are not present and after loading into Godot engine, I see this:

  • red cross is missing
  • you see inside the building more things are missing (same texture as outside)
  • not sure if the lamps are textures
  • (the cabinets inside the building are not belonging to this model)

afbeelding

drag and drop

Hi

I saw you can drag and drop a W3D file from windows explorer to your program.
Is this a feature or is this just working by accident?

X axis 90° different

Hi

When loading any OBJ file, convert from W3D, into Blender or Godot, I saw the OBJ must be rotated 90° on the X axis because the model is not in the correct position.
Do you have this problem too and what 3D program you use to load the OBJ?
Could this be a small bug for the X coordinates of the model?

Here is a screenshot on how an arcade cabinet is opened without rotating it.
You see I have to rotate it 90° around the X axis (red one)

afbeelding

missing textures: bug or missing in original W3D model?

Hi

I tried to convert these models here to OBJ and imported them into Blender (https://www.blender.org/):

I imported the OBJ into Blender and have this result:

afbeelding

It should look like (purple parts are missing textures):

https://www.mameworld.info/3darcade/models/pic/1942.jpg

The MTL file shows TIFF textures which are not saved.

  • The second try for another model.

Download: https://www.mameworld.info/3darcade/models/sw3d/simpsonsmodel%20v1.zip

In Blender:
afbeelding

It should look like (purple parts are missing textures):

https://www.mameworld.info/3darcade/models/pic/simpsons.jpg

Is there a bug that made the program not save all TIFF files?
Or are those models just not containing the missing textures?
The models were originally used in a program called 3D Arcade so I think there is only a little possibility the textures are missing in the W3D file (but you never know for sure).

Can you please have a look at it? I'm a beginner and don't know anything about W3D. I just use your cool tool!

Thanks!

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