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tanjinc

sdl2_ffmpeg's Issues

Tutorial 2 doesn't show anything

The SDL_Texture *texture is created, but is never rendered. SDL window just open and close without showing anything. How can I fix it? Thanks

possible improvement

I think you can solve this without doing your own conversion. When you create your texture if you use the format as SDL_PIXELFORMAT_IYUV then it will already match the default format for decoded frames. You can then simply do this in your display_frame function instead of the custom memory copying algorithm:

            int width = RNDTO2(pState->pCodecCtx->width);
            int height = RNDTO2(pState->pCodecCtx->height);
            int ystride = RNDTO32(width);
            int uvstride = RNDTO32(width / 2);
            int ysize = ystride * height;
            int vusize = uvstride * (height / 2);
            int size = ysize + (2 * vusize); // This is constant

            ret = av_image_copy_to_buffer(
                pixels,
                size,
                pFrame->data,
                pFrame->linesize,
                pCodecCtx->pix_fmt,
                pCodecCtx->width,
                pCodecCtx->height,
                32);

This isn't really an issue I just didn't know how better to communicate :)

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