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A pseudo-3D grid-based maze game written in Python with PyGame

Python 100.00%
3d 3d-game 3d-graphics game lan-party maze maze-solver multiplayer pickle pygame pygame-games python python3 raycast-algorithm raycaster raycasting raycasting-algorithm

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pymaze's Issues

Gun item visual big

If being held, The gun sprite overlays and covers the map while open :)

I also found that the map can still be toggled while on the victory screen, tho this isn't game-breaking and is only noticeable by the map toggle sound.

Raycasting exit_keys

i propose an idea to show the amount of keys currently collected while in a level, as this will give you a better idea of how many keys are left to collect before the level exit opens. i think this feature would be useful as there is no good way to check how many keys are left in the Ray-casting mode. :) (i tried to add the feature myself but quickly gave up)

Cooldown indicators for wall-placing ability

I think adding a visual/audio indicator for the wall-placing ability would help make wall placing more strategical and would also help as a reminder to use the ability leading to it being used more often.

This could possibly be integrated with the timer and move score HUD by also being toggled by pressing "E", therefore making "E" a toggle HUD button.

:)

"escape from monster" Loop bug

If the player is caught by the monster on or beside the monster's spawn, the player gets stuck in a "struggle" loop as the monster instantly re-spawns and starts the struggling mechanic again, resulting in inescapable/instant death.
maybe a short 1-2 second cool-down before the monster re-spawns would fix this :)

Pause button

Suggestion to make the Escape key a pause button by displaying the reset prompt when pressed :)

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