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godot-voxel-game-minecraftclone's Issues

Mouse controls are buggy

I don't know if it's specific to linux but mouse controls are really buggy, the mouse cursor is visible and moving the mouse faster isn't detected so the view is jerky :/

The game doesn't works

I gave the game a try, but there are problems:

  • When Godot Editor opens, it has a lot of lag, but the scene looks empty.
  • When I run the game, I can't see anything but a blue square on a blue background

In the debugger are the following errors:
Failed loading resource: res://scripts/utils.gd
Can't autoload: res://scripts/utils.gd

I'm on Windows 7 64 bits with Godot 2.0.1

Can this work for Godot 4+ games with multiplayer and open world chunks?

Test chunks link: WithinAmnesia/ARPG#15

I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.

How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.

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