Comments (2)
Will investigate
from network.
Can't reproduce.
Restoring packages for C:\Users\thoma\Source\Repos\test\test\test.csproj...
Restoring packages for C:\Users\thoma\Source\Repos\test\test\test.csproj...
GET https://api.nuget.org/v3-flatcontainer/network/index.json
OK https://api.nuget.org/v3-flatcontainer/network/index.json 959ms
GET https://api.nuget.org/v3-flatcontainer/network/5.2.2.6/network.5.2.2.6.nupkg
OK https://api.nuget.org/v3-flatcontainer/network/5.2.2.6/network.5.2.2.6.nupkg 723ms
Installing Network 5.2.2.6.
Committing restore...
Generating MSBuild file C:\Users\thoma\Source\Repos\test\test\obj\test.csproj.nuget.g.props.
Generating MSBuild file C:\Users\thoma\Source\Repos\test\test\obj\test.csproj.nuget.g.targets.
Writing lock file to disk. Path: C:\Users\thoma\Source\Repos\test\test\obj\project.assets.json
Restore completed in 3,34 sec for C:\Users\thoma\Source\Repos\test\test\test.csproj.
Successfully installed '32feet.NET 3.5.0' to test
Successfully installed 'ConsoleTables 2.2.0' to test
Successfully installed 'InTheHand.Devices.Bluetooth 4.0.1803.22-preview' to test
Successfully installed 'InTheHand.Pontoon 10.2018.3.19' to test
Successfully installed 'Microsoft.CSharp 4.5.0' to test
Successfully installed 'Network 5.2.2.6' to test
Successfully installed 'System.Net.Sockets 4.3.0' to test
Successfully installed 'System.Threading 4.3.0' to test
Successfully installed 'System.Threading.Tasks 4.3.0' to test
Successfully installed 'System.Threading.Timer 4.3.0' to test
Executing nuget actions took 914,79 ms
Time Elapsed: 00:00:04.9325230
the NuGet file also looks correct to me.
from network.
Related Issues (20)
- Crashing if variables on connection event.
- Static strings cause crashes
- WritePacketThreadException with Unity build on android HOT 9
- Problem when sending a packet from server to client HOT 5
- Can this library send and receive structs ? HOT 2
- Calling ServerConnectionContainer.Stop or ServerConnectionContainer.StopTcpListener() Throws an Exception HOT 1
- Cannot communicate withe IPv4 address HOT 4
- Using Network with mono HOT 4
- A Task was cancelled HOT 7
- license usage within closed source commercial game HOT 1
- not sure what i'm missing when using the registerstaticpacket handler HOT 1
- Connection closes with the reason "AssemblyDoesNotExist" after sending custom packets
- AssemblyDoesNotExist when sending strings HOT 2
- Unnecessary dependency Microsoft.CSharp HOT 1
- System.IO.EndOfStreamException: 'Unable to read beyond the end of the stream.' HOT 1
- Classes in packets get instantiated as the parent variable Type rather than the Type they were initially when being sent
- Connection closed event not raised when connection times out
- Packet handler in Client is not called after reconnecting
- possible infinite loop problem at runtime HOT 1
- Structs are unsupported
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from network.