Comments (7)
Lösche mal folgende Zeilen aus dem Konstruktor
this.Anzeigename = null;
this.Passwort = null;
this.id = null;
this.Nutzername = null;
this.Nutzerebene = null;
this.Bemerkung = null;
from network.
Auch das hilft leider nicht.
Habe ich irgendwie die Möglichkeit mitzuloggen, wo er genau aus der Bahn fliegt?
EDIT: Übrigens vielen Dank für das Projekt, es ist sehr praktisch
from network.
Ich hatte beiner 2. Klasse ebenfalls das gleiche Problem, da konnte ich jedoch feststellen wenn ich den Securemodus abschalte und den normalen benutze, es problemlos funktioniert
from network.
Du kannst dir die Exceptions ausgeben lassen. Werde versuchen dein Szenario nachzustellen.
from network.
Bug found. Gonna fix and update. Thanks for your feedback.
from network.
Bug fixed with last commit. Nuget package will be available within the next 2 hours.
from network.
from network.
Related Issues (20)
- Crashing if variables on connection event.
- Static strings cause crashes
- WritePacketThreadException with Unity build on android HOT 9
- Problem when sending a packet from server to client HOT 5
- Can this library send and receive structs ? HOT 2
- Calling ServerConnectionContainer.Stop or ServerConnectionContainer.StopTcpListener() Throws an Exception HOT 1
- Cannot communicate withe IPv4 address HOT 4
- Using Network with mono HOT 4
- A Task was cancelled HOT 7
- license usage within closed source commercial game HOT 1
- not sure what i'm missing when using the registerstaticpacket handler HOT 1
- Connection closes with the reason "AssemblyDoesNotExist" after sending custom packets
- AssemblyDoesNotExist when sending strings HOT 2
- Unnecessary dependency Microsoft.CSharp HOT 1
- System.IO.EndOfStreamException: 'Unable to read beyond the end of the stream.' HOT 1
- Classes in packets get instantiated as the parent variable Type rather than the Type they were initially when being sent
- Connection closed event not raised when connection times out
- Packet handler in Client is not called after reconnecting
- possible infinite loop problem at runtime HOT 1
- Structs are unsupported
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from network.