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License: MIT License
An Age of Rebellion-themed set of AngularJS directives and components
License: MIT License
We need to add the correct images to support Force & Destiny, then reference them in the css
We need a CSS transform that uses force-and-destiny-themed
with the correct color adjustments
Skills table incorrectly uses Intelligence as the base stat string.
We need Angular Directives to style a sheet. We can reuse much of the NPC model for stat generation
We need custom CSS and images to represent character sheet fields, such as stat blocks, tables, etc.
Hello,
I like your template. I saw this page. How do you make this kind of design, with the background on all the width, the typo color and the image of the planet ?
Thanks.
Regards.
Hello,
I'm new to development with no Angular experience and came across your project. I'm trying to use it to style some of my adventures but I'm struggling quite hard.
I've followed the steps in the readme and I see the website with the correct CSS but when I try to add a die or use the narrative block I get this
`Template parse errors:
'boost' is not a known element:
I think the problem is I didn't link the module properly with my sample project, but I have no idea how to do that. Could you upload a sample project so I could check how to link the module to the app?
Thank you
Create an item for page breaks (either css or directive encapsulated) that causes a page break in print mode
Because of the text-transform: uppercase
rule, Die Symbol directives and icons break in h1-6
and caption
elements.
First of all, nice work!
Well, on the NPC example shown on https://tk20466.github.io/, you made him have 2 Agility and 4 Ranged Light, that would result in four dices, 2 green and 2 yellow (4 from the Skill, since it's greater that it's parent characteristic, and 2 yellow from the Agility characteristic), not in three yellow as it's there.
It seems to not work with current version of gulp 4.
I downgraded to gulp 3.9.1
If I made no mistake, it would be nice to extend the Readme or gulpfile, since I did not see any hints of not working with gulp4.
For the descriptors for the NPC stat boxes ("Brawn", "Agility", etc.) the font is incorrect. In the stylesheet, the I in "Italic" just needs to be capitalized.
Great work!
Character Sheet Skills should calculate dice pools by default
If I reference your component as a package then it has a different absolute path within the project.
bower.json
{
"name": "angular-seed",
"description": "A starter project for AngularJS",
"version": "0.0.0",
"homepage": "https://github.com/angular/angular-seed",
"license": "MIT",
"private": true,
"dependencies": {
"angular": "~1.5.0",
"angular-route": "~1.5.0",
"angular-loader": "~1.5.0",
"angular-mocks": "~1.5.0",
"html5-boilerplate": "^5.3.0",
"swaor": "https://github.com/TK20466/RPG-Web-Components/releases/download/v0.9.4/0.9.4.zip"
}
}
Then the component would be at path: bower_components/swaor/
and the css reference would look like this: <link rel="stylesheet" href="bower_components/swaor/styles/swrpgaor.min.css">
.
But then there are 404s for some assets :(
This might be fixed by using relative paths: http://stackoverflow.com/questions/5815452/how-to-use-relative-absolute-paths-in-css-urls
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