The source code of https://titouancreach.github.io/portfolio/.
To run locally:
npm && npm start
Build for production:
npm run build
Deploy to gh pages
npm run deploy
Format code using prettier
npm run format
The source code of https://titouancreach.github.io/portfolio/.
To run locally:
npm && npm start
Build for production:
npm run build
Deploy to gh pages
npm run deploy
Format code using prettier
npm run format
For this moment gradle don't copy the asset directory into ./build/exe/bomberman/release
and output.
The task I added bug sometimes (always up to date) and sometime, assets are not copied properly.
Moreover, If I want to only build release with the task: bombermanDebugExecutable
I don't want my assets to be copied in the release directory.
We should custom rules for each of the build types (status given by gradle properties
might be useful)
Entities should definitely be a smart part and the ownership managed by the entity and not by app.cc
./build/exe/bomberman/release/bomberman
doesn't work because the working directory is not ./build/exe/bomberman/release/bomberman
. So, ./asset
doesn't exist and make the game to crash.
We should find a way to run our game from anywhere without crash
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