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inazumaelevensaveeditor's Issues

IEGO Hissatsus Dictionnary is wrong

In the dictionary used for Go players Tezcat has the wrong move in his fourth slot: 0xA0409D4F' is 'Zero Magnum T' in CS and Galaxy dictionaries, but doesn't exist in the Go dictionary.

Tezcat_Go_Moveset

Zero Magnum values are 0x18FCFA2A (B) and 0xB2F532A1 (T) in the Go dictionary.
But since I'm not sure about the difference between the B and T versions, and why the T version doesn't have the same value between Go and CS/Galaxy, I didn't make a PR.


Players.cs

  • line 276 for Tezcat (Go)

Moves.cs:

  • lines 40/41 for Zero Magnum B/T (Go)
  • lines 186/187 for Zero Magnum B/T (CS)
  • lines 493/494 for Zero Magnum B/T (Galaxy)

Can't open my CSTF save

I am using Cintra and each time I try to open the save with the Save Editor I have an error message popping up, when I click on details I get the following error message. Since the discord invite doesn't work this is the only way I can get help.
As far as I am concern this is the only way for me to get the download content like Tezcat.

System.Collections.Generic.KeyNotFoundException: La clé donnée était absente du dictionnaire.
à System.Collections.Generic.Dictionary`2.get_Item(TKey key)
à InazumaElevenSaveEditor.Formats.Games.CS.NewMixiMax(Player player, UInt32 playerAura, Int32 mixiMaxMove1, Int32 mixiMaxMove2)
à InazumaElevenSaveEditor.Formats.Games.CS.Open()
à NoFarmForMeOpenSource.Welcome.LoadFile(String filePath)
à NoFarmForMeOpenSource.Welcome.OpenToolStripMenuItem1_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4644.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

InazumaElevenSaveEditor
Version de l'assembly : 1.0.0.0
Version Win32 : 1.2.0.2
CodeBase : file:///C:/Users/huber/Downloads/InazumaElevenSaveEditor.exe

System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4644.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Version de l'assembly : 4.0.0.0

KeyNotFoundException on opening IE GO Light save file

************** Texto de la excepción **************
System.Collections.Generic.KeyNotFoundException: La clave proporcionada no se encontró en el diccionario.
en System.Collections.Generic.Dictionary2.get_Item(TKey key) en InazumaElevenSaveEditor.InazumaEleven.Games.IEGO.GO.<>c__DisplayClass49_0.<GetPlayers>b__2(PlayerBlock playerBlock) en System.Linq.Enumerable.WhereSelectListIterator2.MoveNext()
en System.Collections.Generic.List1..ctor(IEnumerable1 collection)
en System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

game.zip

Item setup disappear

When I put my save into the editor, automatically the item setup of every player disappear (boots, bracelet, ...)

My save just broke???

So as I said, I used it, added players, inventory stuff etc and got the download content and my save is now broken? No big issue, I can just replay the game but already having the players I want, nope, it's broken too, is that a bug or something? I only

Error when opening a save from IEGCS

I get the following error: Specified key wasn't present on dictionary (or something along those lines as i actually have it ina different language than english)

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