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inazumaelevensaveeditor's Introduction


What is a save editor?

A Save Editor is a tool to read the data from a file and modify them easily with a graphical interface. Everything that can be done in game can be done in a Save Editor, the illegal content can be unlocked but everything that can't be possible in game (example in IEGOCS: recruit more than 336 players) can't be done in the tool.

What is the project

Inazuma Eleven Save Editor is a project to create an application that can read and modify the saves of the games of the main series. It's more lite than the old Save Editor Inazuma Eleven (NoFarmForMe), because all "gimmicks" functions was removed. The Tool is written in C# and the project is Open Source, everyone can contribute.

Supported Game

  • IE1 ❌
  • IE2 ❌
  • IE3 ❌
  • IEGO ✅
  • IEGOCS ✅
  • IEGOGALAXY ✅

Supported Language

  • English

Screenshots

alt text

Now, it's you turn to create your dream team!

Download the Save Editor

Discord Server Link

inazumaelevensaveeditor's People

Contributors

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inazumaelevensaveeditor's Issues

KeyNotFoundException on opening IE GO Light save file

************** Texto de la excepción **************
System.Collections.Generic.KeyNotFoundException: La clave proporcionada no se encontró en el diccionario.
en System.Collections.Generic.Dictionary2.get_Item(TKey key) en InazumaElevenSaveEditor.InazumaEleven.Games.IEGO.GO.<>c__DisplayClass49_0.<GetPlayers>b__2(PlayerBlock playerBlock) en System.Linq.Enumerable.WhereSelectListIterator2.MoveNext()
en System.Collections.Generic.List1..ctor(IEnumerable1 collection)
en System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)

game.zip

IEGO Hissatsus Dictionnary is wrong

In the dictionary used for Go players Tezcat has the wrong move in his fourth slot: 0xA0409D4F' is 'Zero Magnum T' in CS and Galaxy dictionaries, but doesn't exist in the Go dictionary.

Tezcat_Go_Moveset

Zero Magnum values are 0x18FCFA2A (B) and 0xB2F532A1 (T) in the Go dictionary.
But since I'm not sure about the difference between the B and T versions, and why the T version doesn't have the same value between Go and CS/Galaxy, I didn't make a PR.


Players.cs

  • line 276 for Tezcat (Go)

Moves.cs:

  • lines 40/41 for Zero Magnum B/T (Go)
  • lines 186/187 for Zero Magnum B/T (CS)
  • lines 493/494 for Zero Magnum B/T (Galaxy)

My save just broke???

So as I said, I used it, added players, inventory stuff etc and got the download content and my save is now broken? No big issue, I can just replay the game but already having the players I want, nope, it's broken too, is that a bug or something? I only

Error when opening a save from IEGCS

I get the following error: Specified key wasn't present on dictionary (or something along those lines as i actually have it ina different language than english)

Item setup disappear

When I put my save into the editor, automatically the item setup of every player disappear (boots, bracelet, ...)

Can't open my CSTF save

I am using Cintra and each time I try to open the save with the Save Editor I have an error message popping up, when I click on details I get the following error message. Since the discord invite doesn't work this is the only way I can get help.
As far as I am concern this is the only way for me to get the download content like Tezcat.

System.Collections.Generic.KeyNotFoundException: La clé donnée était absente du dictionnaire.
à System.Collections.Generic.Dictionary`2.get_Item(TKey key)
à InazumaElevenSaveEditor.Formats.Games.CS.NewMixiMax(Player player, UInt32 playerAura, Int32 mixiMaxMove1, Int32 mixiMaxMove2)
à InazumaElevenSaveEditor.Formats.Games.CS.Open()
à NoFarmForMeOpenSource.Welcome.LoadFile(String filePath)
à NoFarmForMeOpenSource.Welcome.OpenToolStripMenuItem1_Click(Object sender, EventArgs e)
à System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
à System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
à System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
à System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
à System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ToolStrip.WndProc(Message& m)
à System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4644.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

InazumaElevenSaveEditor
Version de l'assembly : 1.0.0.0
Version Win32 : 1.2.0.2
CodeBase : file:///C:/Users/huber/Downloads/InazumaElevenSaveEditor.exe

System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.8.4644.0 built by: NET48REL1LAST_B
CodeBase : file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Version de l'assembly : 4.0.0.0

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