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Request: Debugger/ROM View/Save States

Loving the hex editor and watch list, it's just missing a debugger and ROM view 
(currently there is only ram viewable in the hex editor).  Also I only took a 
brief look, however I did not see save state functionality. Kudos for what you 
have already though. Very impressed.

Original issue reported on code.google.com by [email protected] on 12 Apr 2011 at 5:08

Mcm convert issue

After converting a mcm, the stdout is apend at the end of the new mc2 
(load state, save state ect...)

Original issue reported on code.google.com by [email protected] on 1 Jan 2010 at 11:18

Request: Real-time rewinding

Would it be possible to add this feature to pcejin? Mednafen has it, and
since the PCE core was imported from there, I was hoping the rewinding
function could be imported (or programmed) into pcejin.

Thanks. ;)


Original issue reported on code.google.com by [email protected] on 11 Mar 2010 at 5:45

Loadstating on certain games closes down PCejin

What steps will reproduce the problem?
1. Do an input-recording of a game (AirZonk or Shockman, but happens on a few 
others)  
2. Save a state and try to load it again - in alot of cases the emulator 
instantly closes
3.

What is the expected output? What do you see instead?
No closing

What version of the product are you using? On what operating system?
SVN r203  Win7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Jan 2012 at 9:49

Crash when screenshotting with no ROM loaded

What steps will reproduce the problem?
1. Try to take a screenshot without a ROM loaded.

What is the expected output? What do you see instead?
N/A

What version of the product are you using? On what operating system?
svn209

Please provide any additional information below.
Found out about this bug by accident.  Not a major issue, but one that should 
probably be brought to your attention.

Original issue reported on code.google.com by legio.minervia on 4 Apr 2014 at 2:44

Avi Output broken on games with multiple resolutions

What steps will reproduce the problem?
1. Run a game that has more than one resolution (Shadow of the Beast for 
example or Asuka 120%)
2. avi record the game 
3. in the avi all the screens with bigger resolution are broken

What is the expected output? What do you see instead?
non broken avi

What version of the product are you using? On what operating system?
SVN r203   win7

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 10 Jan 2012 at 9:35

Feature Request/Suggestion

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?
1.Full-Screen support
2.Double-Buffering/V-Sync for smooth scrolling
3.Custom Resolution setting through INI
4.Throttling ON/OFF

What version of the product are you using? On what operating system?
future version of PCEjin, VBjin, and coming Bsnes with native wingui

Please provide any additional information below.

i love your simple and easy-to-use interface on your emulators
but there's some features i also love to see...and this is the list
anyway, thank you for all your works (:

Original issue reported on code.google.com by [email protected] on 14 May 2010 at 9:41

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