timblepaw / fceu Goto Github PK
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Automatically exported from code.google.com/p/fceu
I don't know if this is even possible.
lame/ABR=40/mono
mencodercommand: start /wait mencoder.exe -priority idle -oac mp3lame -mc
0 -lameopts preset=40:aq=0:mode=3 -ovc copy -o mixed-a.avi mixed.avi
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:14
In order to see all the ram contents at once, like VBA.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:55
Should probably still call this 'Memory Viewer' on completion (since it's
basically the same thing).
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:20
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:16
Updating to newest fceu-mm.
Hopefully that helps games like:
-Power Blade 1 and 2
-Banana Prince
-Gun-Nac
-Mitsume ga Tooru
-Some SMB1 hacks
-Star Tropics 1 and 2
Otherwise it can be fixed manually by comparing with 0.98.15 and making a
change or two to the appropriate mapper/board file.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:45
If you hold Auto-Hold plus a key, that gets rapidly turned on and off,
hard to get it to set properly.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:07
Since the use of FCEUX, we now have to re add this feature.
It is a crucial aspect to TASing (our primary market). So I am setting to
critical.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:49
Feature of FCEU.25 that will need to be readded.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:51
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:13
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:31
Fix the "freezing upon load state" problem in Legend of Zelda, Bionic
Commando, Guerilla War and some other games. (It seems to happen when
there is lag in the game.)
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:08
When address show up on the left column, make is so double clicking them
will automatically send them to the memory watch window (if it is closed,
it is automatically opened?). They will be added in the first available
slot.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 10:57
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:30
This is especially helpful when changing "Modes" in 2 player TASes. Like
making all keys separate, then double mode (1 & 2p controls on same keys),
mirror mode (they move in opposite directions).
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:09
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:20
Source code:
http://www.the-interweb.com/serendipity/index.php?/archives/90-Release-of-
FCEUXD-SP-1.07.html
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:38
Seems to be a luke trademark.
Using FCEUX means we must refix this.
Since this bug is a regression of FCEU.25, I am setting to critical.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:50
Was in FCEU.16
Needs to be readded.
Not a feature that got a lot of use, so I am setting it to low.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:57
Perhaps it needs to be called logo.avi and put in the base directory
(maybe make that assignable in the directory listing).
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:12
Update the FCEU debugger with the changes in FCEUXD.
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:17
Was added to fceu.26 test1. Needs to be readded to the new FCEU.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:52
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:21
In this mode, it would capture to the avi, but not display the sound/video
anymore than required (if at all).
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:11
A toggle so that at the end of a .fcm the emulator pauses (needs to have an
off feature for avi capturing).
Was in FCEU.26 and needs to be refixed.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:54
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:25
Perhaps lower the number of macros in a file, but increase the frame limit
of the macro (up to 2000 perhaps).
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:19
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:19
Requested by some users.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:12
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:39
And add a directory for this to directory listing.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:08
Was in FCEU.25 but needs to be readded now that we have the fCEUX core.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:51
Here's the patch for it:
http://tasvideos.org/forum/viewtopic.php?t=5642
There should be an option to enable/disable it in sound config.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:33
Source code:
http://morphcat.de/upload/fceu-ma-0.0.3src.zip
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:40
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:22
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 6:41
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:26
Was fixed, needs refixing.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:55
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 11:01
Basically this would add two more blocks on each ram entry. A "type" and
the monitor number itself (and some way to reset it). If turned
to "change" it would increment 1 for everytime that value changed.
Memory Watch should now be able to choose if it is 1 column or two.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:33
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:18
This will enable "Use External Input" again.
It may have these bugs if enabled:
-Palette is broken when going full screen.
-Black screen avi recording.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:03
Not sure if there's anything noteworthy in the FCEUXD version, but it'll be
investigated :)
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:23
Was fixed in fceu .26 and needs to be refixed.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:53
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:28
...
Original issue reported on code.google.com by alexbevi
on 29 Apr 2008 at 12:22
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:25
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:17
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:14
Toggle switch in file menu. To capture the "movie end" message.
Was in FCEU.25, needs to be added to new fceu.
Original issue reported on code.google.com by [email protected]
on 1 May 2008 at 10:56
...
Original issue reported on code.google.com by [email protected]
on 21 Apr 2008 at 7:15
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