canvas实现弹球动画
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动画元素基类AcGameObject,所有动画元素都继承自基类
timedelta两帧之间的时间
start()开始执行一次
update()每一帧执行一次
destroy()销毁元素
- requestAnimationFram()该方法需要传入一个回调函数作为参数,该回调函数会在浏览器下一次重绘之前执行
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GameMap类, 画地图,维护rows和cols,以及每格的长度L
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Ball类,画球
canvas实现一个弹球动画
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