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tmnext-playerstate's Issues

Null pointer access in AR_Data.as

I am fairly frequently getting the following error:

[   ScriptRuntime] [14:37:23] [PlayerState]  Script exception: Null pointer access
[   ScriptRuntime] [14:37:23] [PlayerState]    PlayerState.op/:/AR_Data.as (line 502, column 4)
[   ScriptRuntime] [14:37:23] [PlayerState]      #0  void PlayerState::sTMData::Update(PlayerState::sTMData@ previous, const MLFeed::PlayerCpInfo_V3@ plf) (PlayerState.op/:/AR_Data.as line 502)
[   ScriptRuntime] [14:37:23] [PlayerState]      #1  void Update(float dt) (PlayerState.op/:/PlayerState.as line 56)

I've had it happen on some TotDs such as Diversion (7/22/2020), FS1 (7/29/2020), AnGeL lol#12 (7/28/2023), and others. It usually happens on load of the map. It's so random as to when it happens that I haven't been able to pinpoint what exactly causes it.

Gamemode script changing on a server results in Game Crash

Steps to replicate game crash:

  1. Play on a dedicated server.
  2. Change the gamemode script to a different script than the current one. e.g. TrackMania/TimeAttack.Script.txt -> TrackMania/Rounds.Script.txt
  3. When the next map loads with the different script, the game will crash.

Finished state is not triggered sometimes

After crossing the finish line, the PlayerState should be on Finished, but still on Playing, and after the Finish sequence, it switches to Spectating as excepted

Game mode: Local play (not campaign)
image

Add debug window

Show information from the different classes for debugging purposes

Gamecrash on first CP in custom COTD

I got a gamecrash on the first CP in the first knockout round in a custom COTD. Also a few months ago same issue on the official nadeo COTD.
Someone also mentioned that having skindownloads activated or having too many plugins might cause an issue.

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