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ottlngr avatar ottlngr commented on May 16, 2024 2

To solve this and to disable looping, one has to set loop = 1 in ani.options(), so that -loop 1 is forwarded to ImageMagick. From the ImageMagick manual:

-loop {number}:Number of times the GIF animation is to cycle though the image sequence before stopping.

So this is actually not an issue with gganimate but rather with the animation package, which provides ani.options().

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ottlngr avatar ottlngr commented on May 16, 2024

Is there a workaround for this issue?

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ottlngr avatar ottlngr commented on May 16, 2024

yihui/animation#90

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pearsonca avatar pearsonca commented on May 16, 2024

This issue should be resurrected - all renderers default to loop=TRUE. If I define and use

altrenderer <- gifski_renderer(loop=FALSE)
anim_save(...etc..., renderer=altrenderer)

then I can get the desired result, but the conversation here all points towards using ani.options(loop=TRUE) to manage this.

One simple approach to this would be to have loop=TRUE in the signature in anim_save and then have the default renderer construction use the value of loop.

At the very least it's a documentation issue.

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thomasp85 avatar thomasp85 commented on May 16, 2024

This issue is related to the old API and has no bearing on the new version.

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pearsonca avatar pearsonca commented on May 16, 2024

Fair enough; what is the "right" way to do it in the new API?

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thomasp85 avatar thomasp85 commented on May 16, 2024

Do it in the renderer as you are doing already. Not all types of output can be looped so it does not make sense to have an argument in animate()

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