glitchassets's Introduction
GlitchAssets ============================================================================== This is a straight-forward conversion of the flash assets files from the game Glitch, which were released into the public domain. I performed the conversion at 2x original scale. See http://www.glitchthegame.com/public-domain-game-art/ for more information. The repository contains: * Avatars - Vanity * Avatars - Wardrobes * Items * Locations * Overlays * Player Houses It does not contain: * Inhabitants - Check here: https://github.com/ThirdPartyNinjas/GlitchAssets-Inhabitants Conversion process: I wrote three scripts that run inside of Flash (I used Adobe Flash Professional CC). RecursiveExportFile - Recursively searches through folders looking for *.fla files, and calls exportPNG on them. This works well for basic files, but if there's any animation, it will be lost. RecursiveExportPieces - This one searches through each flash file for individual components, exports those individually. Movie clips are exported as png sequences. This one will dump everything out, sometimes getting way too much data. RecursiveExportPiecesFlat - Same as "Pieces" but it doesn't export sequences. This means some data will be lost, but it's a better choice for some of the data. I decided experimentally which one was better.
glitchassets's People
Forkers
imahen vad710 jorgefsb dhashvir mrtact gilwen soshimozi chrisdugne mateusgpe matt9322 chamakits cloolooglitchassets's Issues
Missing Frames?
Great idea on converting them to 2x bitmaps. I notice that on a lot of assets, especially items, there are multiple frames and your scripts seem to have only exported the a single frame. For example:
This is the only image of a pick you have and it is a single image of a broken pick. I think the other frames must have images of the normal pick but your script doesn't see them.
Many items have been cropped off
Such as,
It's a nifty item, but much of it has been cut off.
After cloning the repo and having bash copy all the files into a single directory, it was immediately clear that this is a wide spread issue on the larger images. That said, I haven't seen the original SWF/FLA files for comparison, so it's possible that this cropping is intended.
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