- Create a decentralized services marketplace for 'peer-to-peer everything'.
- Build a group-forming network connecting individual agency with collective intelligence.
- Borrow game dynamics like guilds, classes and levels from MMORPGs like World of Warcraft.
- Appeal to mainstream consumers by providing tangible, fun, accessible real-world alternatives to existing economic models. "Don't use Uber, find a driver in Arcade City. Don't shop at big corporations, find a local farmer or merchant in Arcade City. Don't prop up big academia, find an educator in Arcade City."
See wiki for a thorough introduction and tech stack rationale.
And see inspiration.
- React Native via Expo (ejected)
- three.js and react-three-fiber
- zustand for state management
- react-navigation v5
- WebRTC via react-native-webrtc & borrowing from jitsi-meet
- Flow blockchain with built-in custodial wallet
- Integrates our Arcade Token (Currently $ARCD on Ethereum, soon with a 1:1 bridge to our forthcoming $ARCF token on Flow)
- Backend: Go
We welcome contributions and forks. To contribute to this codebase, email [email protected] to get plugged in.
Code is licensed GPLv3, meaning you can re-use our code in your own projects, but any modifications must also be publicly available under the GPLv3.
- Foundational Principles & Technologies for the Metaverse - Tim Sweeney, Founder & CEO, Epic Games - July 2019
- Evaluating the Potential of Cooperative Ridesourcing: A Case Study of Arcade City in Austin, Texas - Sustainable Economies Law Center - November 2019