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szarkengine's Introduction

How to get started:

You must have .Net Core SDK

  1. Clone this project
  2. Restore dependencies

OR

  1. Download latest release
  2. Create new project and link the dll
  3. Add the dependencies to your project
    through Nuget Packet Manager

Dependencies

  • OpenTK.NetCore
  • CoreCompact.System.Drawing
  • NAudio

Getting Starting Example

using System;
using Szark;

namespace Example
{
    class RandomExample : SzarkEngine
    {
        private Random random;
        private SpriteRenderer renderer;

        RandomExample() : base("Random Pixels Example", 
            800, 800, 8) { }

        protected override void Start()
        {
            random = new Random();
            renderer = CreateRenderer(new Sprite(ScreenWidth, ScreenHeight));
        }

        protected override void Update(float deltaTime) { }

        protected override void Draw(float deltaTime)
        {
            for (int i = 0; i < ScreenWidth; i++)
            {
                for (int j = 0; j < ScreenHeight; j++)
                {
                    renderer.Graphics.Draw(i, j, new Pixel((byte)random.Next(255),
                        (byte)random.Next(255), (byte)random.Next(255)));
                }
            }

            renderer.Render(0, 0, 0, 1, -1, true);
            renderer.Refresh();
        }

        protected override void Destroyed() { }

        static void Main(string[] theArgs) => 
            new RandomExample();
    }
}

Documention

You can find documentation by going to the wiki tab.

Other Examples

Acknowledgments

Check out the C++ inspiration of this engine, the olcPixelGameEngine by Javidx9 (OneLoneCoder.com). He uses the OLC-3 License in his original project.

szarkengine's People

Contributors

jakubszark avatar theonlymarv avatar

Watchers

James Cloos avatar  avatar

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