Comments (1)
Sorry for late reply ;_;
I haven't write something about counterattack yet nor how to animate the enemy. I got a busy life lately.
Take a look at TSBS config 2, at the default sequence.
There's a setup named "Default_ACounter"
It's default sequence for actor counterattack.
When an actor is counterattacking the enemy, it will perform a sequence.
You can try my sample game, give Soleil's counterattack as 100% and see how it works.
Edit :
Basically, you only need setup an action sequence named 'Sol_Counter' (by default, its name taken from the sample game :)) )
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Related Issues (4)
- Question on Manually Setting Attack ID HOT 6
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from tsbs.