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unrealmappingsdumper's Issues

License

Hi there, thanks for the dumper.

Would you be able to add a license? Also, any interest in having the writer added to an existing hook that can hook into a large number of games?

Nothing happends with a UE 5.4 Game

Soo...... the game is a furry p*rn thing called "SapphireSafari" which actually is on sale for like 12 bucks....
the point is that actually this one doesnt rip the mapping thing incluse playing the game for a hour and half (i dint reached nothing explicit, yet), and incluse with the 2 methods (UE4SS and this one togheter) doesnt rip the uemapping :s.

FF7 Support

Im trying to use this with FF7r Intergrade
Nothing happens after loading the game and playing for a few minutes in a level, no usmap is generated

Im not sure what the best way is to inject the dll into the game, i tried using enb injector as you can tell it to inject any dll file
If there is a better way let me know so i can test with that

I can see this is more geared for fortnite focused, i did try v1.0.1 aswell

Is it a case that support for other games are not provided?
Im looking to convert umaps to jsons so i can use the data to rebuild the maps in blender
Fmodel cant read the umaps for ff7 and suggests a mapping file, hence im here

Any assistance would be appreciated

Wont generate .usmap file Fortnite

i'm trying to get the mappings for the latest Fortnite version available right now and I've tried this and UE4SS and I have no luck i cant get either to work, and the latest version isnt in the archive, I could be doing something wrong as I am completely new to this, any help is appreciated, thank you.

Problems injecting DLL into Warhammer Speed Freeks alpha

I'm using autodllinjector, and I select the shipping EXE as the process, move the DLL to the same directory as the exe, and select the DLL in the injector GUI. Then I check the "inject upon startup" box before running the exe manually. The output file does not appear. Am I doing something wrong?

UE 5.1 Release support

I'm getting a hard crash after injection and I'm unable to get any debug info because it seems to be inside engine code (that, or Visual Studio debugger being shit again).

Garten of BanBan 4 works, Garten Of Banban 6 Crashes

Garten of Banban 6 shows this fake "Fatal Error" message right at the moment of the injection.
By "fake" I mean that the game still works perfectly unltil I close the fatal error message.
Mappings.usmap is not generated :(

image

Crash at while(props)

auto Props = Struct->ChildProperties();

while (Props)
{
				NameMap.insert_or_assign(Props->GetFName(), 0);
				Props = static_cast<FProperty*>(Props->GetNext());
}

Props invalid address at reading UScriptStruct::StaticClass()

Is there any requirements for DLL injection time? For example, before or after loading paks?

I packaged an empty project demo for UE5.0.3 with StartConent. After running the game with UnrealMappingsDumper.dll, I obtained the usmap file as follows.
Mappings.zip
When exporting assets in FModel, I received an error message. It seems like there might be a problem with the usmap file, as it's only 96KB (.uasset has almost no information). How can I check if this usmap file is correct?
image
Here is the demo download url: https://drive.google.com/file/d/1wbCblBWx8biyRYavGdZ-bW_VWsG8vHYG/view?usp=sharing
Thanks!!!!

Dark Deception: Monsters & Mortals usmap

I tried using the program to get the mapping file for the game "Dark Deception: Monsters & Mortals", which was made using Unreal Engine 5.1, idk if I injected the dll incorrectly, but it created a usmap file, but whenever I try to use it in any program to check the files or extract them I keep receiving the error message "An unhandled exception occurred: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')"

Engine Ver. Detection

Hello again,

I started implementing runtime UE version detection here: https://github.com/narknon/UnrealMappingsDumper/tree/VerFinder

I don't think I'll have time to finish though, and I realized that it will require refactoring some stuff so the sig scanning can occur earlier on in the initialization of the app, so I figure that would be better handled by you as I'm not sure how you'd prefer to refactor/adjust everything to do so.

Fatal Error!

When I try to inject this using RemoteDLL into Indigo Park it says The UE-Raccoon Game has crashed and will...
after about 1 minute to 30 seconds the game will automatically close.
Indigo is using UE5.0 and I need the .usmap file for Fmodel to work.
The first chapter is free on steam so I will attach it along with some error screenshots and what it says right before it closes
https://store.steampowered.com/app/2504480/Indigo_Park_Chapter_1/
Screenshot 2024-05-20 161718
Screenshot 2024-05-20 161726
Screenshot 2024-05-20 161806

Empty .usmap generated when run against Nightingale

Using RemoteDLL to inject UnrealMappingsDumper.dll causes the below terminal output and a 1kb .usmap file which seems largely empty. (Attached, had to zip it to allow uploading to Github).

Mappings.zip

Nightingale is using Unreal 5.3.2 and only came out last week so could be a new version issue?

Terminal output:
[=] Unreal Mappings Dumper created by OutTheShade
[=] Detected Unreal Engine version 5.300000
[=] Detected game NWXClient-Win64-Shipping.exe
[=] Could not grab dynamic offsets. Just gonna use the hardcoded ones.
[=] Successfully generated mappings file in 0.67 ms

Garten of Banban 2 error

When trying to extract the mapping file from Garten of Banban 2, it doesn't do anything. According to the dumper the game uses UE 5.1.

Dead by Daylight

As of 04.04.2024 Dead by Daylight has moved from Unreal Engine 4.27 to 5.2.1 (currently only available on Public Test Build accessible from Steam beta settings, you need to own the game to access it). Due to the fact they use modified engine, mapping file comes out completely empty, even though dump is theoretically "successful". Any help with making DBD compatible would be appreciated.

[=] Unreal Mappings Dumper created by OutTheShade
[=] Detected Unreal Engine version 5.200000
[=] Detected game DeadByDaylight-Win64-Shipping.exe
[=] Successfully generated mappings file in 80.17 ms

DBDEmptyMapping

FindStringRef return nullptr

Hi!

I'm unsure if this is the right place for support.
I'm trying to generate mappings for a game demo (UE5.0.3) not an actual game. Is that even possible?
When running the .exe and injecting the dll, this is the error i get.
I can send the demo if need be. But i do not know how to write code myself.
My discord is Extile#3247

error

Little Nightmares II Crashes With No Error

Used RemoteDLL and it always just crashes with no error. Even tried it with that void* padding line from other issues. I believe the game version is UE4.24. Any ideas? Thx.

Dark Deception Monsters and Mortals usmap file

Is there any way for us to get the file for Monsters and Mortals we have asked this before back in Jul last year about it and nothing has been fixed or done for it is there any way for us to get the file? #17

Fatal Error! With Hellblade 2

Trying to dump the mappings on Hellblade 2 caused the game to hit a Fatal Error and crash, not producing mappings. This was on the Gamepass edition of the game.

image

Game Crashes when inject DLL

[=] Unreal Mappings Dumper created by OutTheShade
[=] Detected Unreal Engine version 5.300000
[=] Detected game HalfSwordUE5-Win64-Shipping.exe

And dosent generate .usmap

Direct Contact crashes when dll is injected

i tried extreme injector and gh injector, both say injected sucessfully but the game crashes at the same time.
and the command prompt displays the following;

dc
the game is using the UE5.2 engine.

F1 MANAGER 2023

Hey guys, I tried to use this dumper to get mapping file dumped from the game F1 MANAGER 2023. however when loading the dumped mapping file in the latest Fmodel, it gives the following error <An unhandled exception occurred: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')>. Was wondering if it is due to the dumper itself not generating the correct usmap? Would be greatly appreciated it if anyone can shed a light on this. Thanks.

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