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m.a.r.s.'s Issues

debian package segmentation fault.

When installed from apt (version 0.7.5) the program crashes with a segmentation fault very often. Most of the time it is in the menu, but the insta-grav mode also crashes within the first 20 seconds (possible connection?). Also, it has crashed in space-ball mode, but I don't know how to reproduce it yet (I was seeing if in a 1 vs 20 bot fight who would win)

libfribidi.dll

Hello,

After some time, changing the project in order to be build in visual studio 2015, we encountered a problem with the linking of libfribidi.dll
Basically the error is LNK1107 invalid or corrupt file: cannot read at 0x3F8

Any help will be grateful

Thanks

Retrieval of the history from the previous svn repository at source-forge.

Hi,

It should be possible to retrieve the history from the svn repo at source-forge using git-svn.

You will need to clone from svn with git-svn in a different local repo, then pull from this local repo inside the M.A.R.S. repo using the --rebase option.

This option would also be needed to pull the requests based on the current head of the master branch, because it will have a different signature once the old repo will have been pulled.

Bye,

Sylvain

Backspace key in SFML

The most recent iteration of SFML 2.0 RC represents backspace as Keyboard::Back, but the source code however uses Keyboard::Backspace and this results in a make error. Fixing this one thing, makes the project compilable.

menus

i use a 55" monitor full screen and the mars menus are so small very difficult to read. this was my first install. is there any way to increase their size?

Clarify music license

How are Obsidian Shell licensing their music to M.A.R.S.? Is it via the CC-BY-SA license? Please also provide a link to an official statement by Obsidian Shell stating how they are licensing their music to M.A.R.S..

Fails to build with SFML 2.1

Tried to create an RPM for @openSUSE, but it fails to build with SFML version 2.1

[  246s] /home/abuild/rpmbuild/BUILD/mars-game/src/System/window.cpp: In function 'void window::draw(const sf::Drawable&, const sf::RenderStates&, sf::Shader*)':
[  246s] /home/abuild/rpmbuild/BUILD/mars-game/src/System/window.cpp:311:26: error: no matching function for call to 'sf::Shader::bind()'
[  246s]              shader->bind();
[  246s]                           ^
[  246s] /home/abuild/rpmbuild/BUILD/mars-game/src/System/window.cpp:311:26: note: candidate is:
[  246s] In file included from /usr/include/SFML/Graphics.hpp:41:0,
[  246s]                  from /home/abuild/rpmbuild/BUILD/mars-game/include/System/window.hpp:25,
[  246s]                  from /home/abuild/rpmbuild/BUILD/mars-game/src/System/window.cpp:18:
[  246s] /usr/include/SFML/Graphics/Shader.hpp:471:17: note: static void sf::Shader::bind(const sf::Shader*)
[  246s]      static void bind(const Shader* shader);

[  246s]                  ^
[  246s] /usr/include/SFML/Graphics/Shader.hpp:471:17: note:   candidate expects 1 argument, 0 provided
[  246s] /home/abuild/rpmbuild/BUILD/mars-game/src/System/window.cpp:316:21: error: 'class sf::Shader' has no member named 'unbind'
[  246s]              shader->unbind();
[  246s]                      ^

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