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A Killing Floor modification that adds content from the original Unreal Tournament 2 mod.

License: GNU General Public License v3.0

UnrealScript 100.00%
greylisted killing-floor mutator unrealscript

kfoldschoolzeds's Introduction

KFOldSchoolZeds

Killing Floor modification that adds in KFMod 2.5 zeds to the game.

Installation

  • Download the release from GDrive.
  • Copy all of the contents within the zip file into your Killing Floor directory.

Usage

Select the Killing Floor 2.5 Mutator, select a map, game and difficulty, then start the game.

Cmdline for dedicated servers:

Mutator=KFOldSchoolZeds.KF25OSMut

Documentation

For additional info check Changelog and TODO.

Monster list / Summon codes

Package name is KFOldSchoolZeds, Specimen names are:

ZombieBloatOS
ZombieBossOS
ZombieClotOS
ZombieCrawlerOS
ZombieFleshpoundOS
ZombieGorefastOS
ZombieRangedPoundOS
ZombieExplosivesPoundOS
ZombieScrakeOS
ZombieSirenOS
ZombieStalkerOS

kfoldschoolzeds's People

Contributors

theengineertcr avatar vel-san avatar

Stargazers

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Watchers

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Forkers

vel-san

kfoldschoolzeds's Issues

OnlineHeadShot Z Offset does not update for charging zeds

Issue: Once a charging zed(Scrake, Gorefast, Fleshpound) charges, their OnlineHeadShot Z offset updates via tick, lowering the position to be inline with the mesh's head position. However, this only works in solo play, not in network sessions.

Reproducibility: Always.

Reproduction: Shoot at a charging zed's head in a network session. It may not be obvious due to the headshot scaling being high.

Cosmetic Fixes

Ola! Just a few cosmetic fixes that i suggest to make the repo more user friendly and easier to surf.

  1. Add a License. If you don't care at all you can choose MIT. Otherwise GPLv3 will suit fine.
  2. Add your Steam Workshop link to "About" section. And Github link to Workshop, why not.
  3. Add topics so people can find it from global search more easily. @Vel-San and I use the same ones, if you are interested:
    • unrealscript
    • mutator
    • killing-floor
    • greylisted
  4. You can hide "Packages" section. And "Actions", "Projects", "Wiki" if you are not going to use them.

Projectiles don't deal damage to head on headshots nor apply headshot multiplier on Big zeds

Issue: Self-explanatory.

Reproducibility: High

Reproduction: Purchase weapon that fires projectiles. Shoot at Fleshpound, Scrake, or Patriarch's Head. Notice how Zed does not take headshot damage and that headshot sounds do not play.

Additional Notes: If shot deals enough damage to kill a Zed, it will be detected as a Headshot(playing headshot SFX and dealing proper amount of damage).

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