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A MMORPG game prototype made in Godot game engine

License: MIT License

Ruby 3.73% C# 40.71% GDScript 55.33% Batchfile 0.22%

the-soulhunter's Introduction

The Soulhunter

This is a repository of the project made for my master thesis. It was originally private, but I defended the thesis and thought there's no reason it's not public. The thesis itself is public too, you can read it here: https://www.ap.uj.edu.pl/diplomas/135570 (keep in mind that it's in Polish, but Google Translate might help understand the important parts)

It's an MMORPG game made in Godot engine. The project is discontinued. It might be revived eventually, but not as MMORPG. It's just too much work to develop it further. Read the thesis if you want to know the inner workings.

Running

To run the game, you need the server running first. The easy way to run is download the build from here (Windows only) and follow the instructions.

If you want to run from source, you need Mono version of Godot engine 3.1.x (available here) and installed MongoDB.

First run the database:

mkdir .database
mongod --dbpath ".\.database"

Then server:

godot --s Server/Nodes/Server.tscn

And finally the game: F5 in the editor is fine.

You can use .bat scripts included in the source, but you need Godot and Godot Mono available in your PATH (as godot.exe and godot_mono.exe respectively).

The exported build (aside from the one linked above) will try to connect via Serveo instead of localhost. Use forward_server.bat if you want to host the server globally.

the-soulhunter's People

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