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battlecell's Introduction


BattleCell

A small game for a Uni course that I'm taking. ๐Ÿ˜Ž๐Ÿ‘‰๐Ÿ‘‰
Powered by JUMG
Status: Still cooking, but gotta add some spice to taste. ๐ŸŒถ

Releases ยท Report Bug ยท Contributing

Table of Contents

About The Project

BattleCell Screen Shot

I have achieved a mark for this project and the course is now complete - this means like all other projects which no longer have a deadline, I am no longer actively working on BattleCell. This isn't to say that I won't come back for a few more bits later in the future (or even later this year), but for now I'm working on other projects, particularly JUMG. But feel free to read on!

BattleCell is a small project which I'm building for my Uni Course called Computer Games.

The game falls into the Strategy/AutoChess category, where the player can pick their character and their defensive traits and let them loose on the opposing players. No teams. No truces. Just an all out brawl!

This game is built using JUMG, a side project that will help me build more games in the future, because doing that is fun!

Playing the Game

To play the game, you'll need to have at least Java 8 installed. From there, download the jar file from the releases page

Modify the Code

git clone this repo and open it up in VSCode or Eclipse!

Roadmap

See the open issues for a list of known issues.

You can also take a peak at the Todo List

License

Copyright (C) 2019 Jarod Brennfleck

See LICENSE.md for more info.

battlecell's People

Contributors

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