theawesomeboophis / undeadpeopletileset Goto Github PK
View Code? Open in Web Editor NEWUndeadPeople Tileset for CDDA.
UndeadPeople Tileset for CDDA.
Hello!
Thanks for picking up the maintenance of this tileset. Personally, I think its the best CDDA tileset out there.
Could you update this tileset with the eye colors that have been added to mainline?
You can use Zets hair mod as a reference if needed.
https://github.com/Zetsukaze/Zets-Hair-Extensions
Cheers!
Small vacuum oven sprite is invisible. Just that.
There are missing dots on the tiles of mon_boomer_claymore(Temporary.png: third row, second from the right)
It seems that the part on the right side is missing when compared with the one when it was first updated(d79ece2).
DESCRIPTION
Whenever I tried to make a character on a freshly made world, I receive a mod_tileset error. Fresh installation of the game and tileset did not resolve the problem. During the process of loading it stops at "Tileset" then gives an error.
Steps to reproduce
Expected behavior
After creating a new world with new character, you should be at the character creation section.
Versions and configuration
OS: Windows
OS Version: 10
Game Version: 5c4876d [64-bit]
Graphics Version: Tiles
Game Language: English
Mods loaded:
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
DinoMod [DinoMod]
Hello. You may need unpacked version of SDG's tileset.
It it here:
https://github.com/Firestorm01X2/UndeadPeopleUnpacked
I've forked it before SDG deleted it.
Sometimes, but not always, when moving from an inside area to an outside area, buildings or vehicles it doesn't matter, the game hangs for literally two or three minutes before continuing on like nothing was wrong. It only does with with the latest version of the tileset, as when I use another tileset the problem doesn't happen.
Whenever I'm loading a game and it gets to the tileset portion of the load it hangs, often for minutes at a time, before moving on like nothing's even happened. When I play with a different tileset there's no slowdown. I'm using the latest version of the tileset and a recent experimental build. ( slowdown also occurring when exiting buildings, two issues put into one issue due to the similarities of issues, see #56 for more info).
long hair (messy), long hair (overeye), and long hair all dont display in any color as far as i have scene for neither male nor female if looked at the tileconfig file and i dont know a lot but they seem to not be gendered either so that may have something to do with that
For example
{ "id": "overlay_mutation_hair_long_over_eye_var_black", "fg": 9245, "rotates": false },
as opposed to
{ "id": "overlay_male_mutation_hair_buzzcut_var_black", "fg": 9243, "rotates": false },
I'd like to use this sprites in other game (we are making something simillar to CDDA in SS13). Under what license are this tileset?
Just a simple yes or no will do. im just a bit confuzzled on what happened since this seems to change hands every now and then...and does it work with the newest version?
The Pink Wig from Project Kawaii is incorrectly covering the eyes, I've tried changing the fg multiple times and can't figure out the right one.
They added walls with embrasures a while back, and the embrasures all lack sprites.
Describe the bug
A few days ago the map tileset suddenly changed as if it got rolled back to the old version, althoguht I have the latest one installed. Now a lot of stuff is simply missing or became symbols. Tileset used is undead_people (new version).
Steps to reproduce
Expected behavior
You can easily see that from the trees and housing that were like that way before. What's weird, is that the the relevant tiles are still in the folder, like this one.
Versions and configuration
OS: Windows 10 Pro, 22H2, 19045.2486;
Game Version: a0d3567 [64-bit];
Graphics Version: Tiles;
Game Language: English;
Mods loaded:
Hello there , i was wondering if i can help in pushing out textures for un-textured stuff?
the reason for this is because of long period of time without receiving any textures for the new stuff thats being added.
anyone who might want to help too anytime in the future , are we allowed to contribute to the tileset too?
if so and for those who are new aswell , what should we play with when we texture stuff?
thanks for your effort and time.
Hello, this is a list of things currently being worked on that will be updated with latest news.
Roadmap:
Various New Sprites ( thanks to Lylesy, Chaosvolt, SzQ and many others)
Flags ( Some National flags are the only thing left now)
More overmap sprites (Currently in progress)
Adding More Mod Support ( Xotto support will be added to new mod tilesets for more compatibility for those who prefer Xotto, main ones to be added are Innawoods, Tropicata and Xedra Evolved, with more third party and BN mods being added in the future after mainline is good, I'll be handling these, so it may take a bit of time because my spriting skills are really bad)
Redo some Aftershock Tiles ( Low Priority at the moment, but I would like to improve the Aftershock sprites in the future as it's the main complaint I hear about the tileset, and I agree it's lacking).
Skateboards
Possibly Mutations ( farther off than some other things, medium priority, crabs done)
Ocean stuff
Stable Version (In-Progress, Early Stage, could take a while)
Please keep in mind that these are in no particular order and have no set due date.
EDITED
So, the normal car door's Rear sprite is clearly incorrectly rotated. Since their "open" sprite is still in the way. Same goes for opaque doors, rear sprite is facing the wrong way.
NOTE: I have Debug Clairvoyance on this screenshot. You cant see through opaque doors normally. But still, the sprite proves itself.
Exodii Quadruped is a Bipedal sprite.
Every other time this set has changed hands, it's also changed names. It might lead to less confusion if you followed tradition, and would help clarify the new maintainer thing.
For example, you might consider "awesomepeople" or "mx-awesome"
basic knife spear,sharpened pipe skewer knuckes, ect. Can use prev weapon sprites such as the pipespear or katar
Alright, I'm done experimenting with this on my own, so I'm asking for a spoonfeeding here.
Here are my structures
/home/myself/.cataclysm-dda/
/home/myself/.cataclysm-dda/config
/home/myself/.cataclysm-dda/font
/home/myself/.cataclysm-dda/graveyard
/home/myself/.cataclysm-dda/memorial
/home/myself/.cataclysm-dda/mods/(currently containing the UndeadPeople tileset mods like DinoMod, but they're not showing up)
/home/myself/.cataclysm-dda/save
/home/myself/.cataclysm-dda/sound
/home/myself/.cataclysm-dda/templates
/home/myself/.cataclysm-dda/UndeadPeopleTileset/(git repo)
/home/myself/.cataclysm-dda/gfx/
/home/myself/.cataclysm-dda/gfx/UndeadPeople (symlinked to ~/.cataclysm-dda/UndeadPeopleTileset/TILESETS/gfx/MSX++UnDeadPeopleEdition/) It works and regular game tiles are graphical, and use this tileset.
/usr/share/cataclysm-dda/core/
/usr/share/cataclysm-dda/credits/
/usr/share/cataclysm-dda/font/
/usr/share/cataclysm-dda/gfx/
/usr/share/cataclysm-dda/help/
/usr/share/cataclysm-dda/json/
/usr/share/cataclysm-dda/mods/ (the game mods are in here, not the graphical mods)
/usr/share/cataclysm-dda/motd/
/usr/share/cataclysm-dda/names/
/usr/share/cataclysm-dda/raw/
/usr/share/cataclysm-dda/sound/
/usr/share/cataclysm-dda/title/
There is no data directory for me, so I don't know where to put the graphical mods so they show up in the worldgen, and ultimately would show the graphical tiles in the game.
DinoMod, for example, shows letters, not graphical tiles (although technically the letters are graphical tiles, but placeholders)
Alledgedly, graphical mods should go in
./data/mods
?
but I don't have a data direction, CDDA reads directly from
/usr/share/cataclysm-dda and ~/.cataclysm-dda
Edit:
It works if I merge the contents of the graphical mod into the game mod, but that is kind of a crap way to maintain things...
If that is the way to go though, then you can close this issue.
Missing sprite for mon_robin, currently shows up as V
molle_large_rucksack and molle_medium_rucksack have wrong civilian green backpack sprites
Had a situation where the Shocker Zombie sprite was missing, unfortunately unable to provide a screenshot as I had lost track of the one I found. Shocker zombie shows no sprite and is therefore invisible.
I recently started playing again and when I used the latest UDP the monsters for magiclsym were lacking tiles and were only letters, in older versions I know for sure magiclsym has working tiles in UDP. I didn't get an error message of any kind or anything like that and its mostly just the magiclsym related monsters, but a couple of fish had this issue as well.
In experimental, some furnitures can now be used as appliances and those appliances version is lacking sprites. We could just copy the texture of the normal one into the appliance version for now.
this tileset does not work with the new 3D vision of lower levels with distance fog pr
instead of showing lower levels it is just black
CleverRaven/Cataclysm-DDA#65738
Just reinstalled UDP and set it up as usual, placed the tileset into C:\Users[my account]\Documents\CDDA\dda\userdata\gfx. Got this when I turned on UDP as my overmap tiles.
All open air map tiles become a mix of the Quadruped and a dragon texture for some reason. Doesn't apply to all open air tiles period, as the crater I made from a mininuke didn't show it with the normal tiles.
Has anyone encountered a similar issue before? If so, are there any known fixes?
I've done a clean reinstall of CDDA twice now and tried it with the tiles, still got the same issue each time.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.