theasel / bybe-frontend Goto Github PK
View Code? Open in Web Editor NEWBeyond Your Bestiary Explorer (BYBE) - Pathfinder 2e GM Tools Frontend
Home Page: https://bybe.fly.dev
License: MIT License
Beyond Your Bestiary Explorer (BYBE) - Pathfinder 2e GM Tools Frontend
Home Page: https://bybe.fly.dev
License: MIT License
Add the option to save one or more encounters to local storage. Useful if you need to keep track of many encounters, potentially offline.
Enable filtering by environment, such as forest, mountain, desert, etc. Each creature would have to be classified manually or somehow inferred from its traits or family
Transition to Pathfinder 2e Remaster as the default. Could have a toggle to switch back to the legacy version.
For now the only thing that the frontend has to change is the removal of the alignments, the rest should be handled by the backend. Once the Monster Core is released this might change.
Implemented the option to toggle Proficiency without Level, accessible from the improved settings menu.
Adding a creature's role (brute, magical striker, etc.) could be useful. The classification would have to be made by hand or somehow inferred by the creature's stats/DCs. More info at the link below, in the "Base Road Maps" section.
Useful for creatures that aren't on Archives of Nethys
Could be interesting to also include hazards into the mix. Might me out of scope and could be hard to fit into the existing table due to different columns (e.g., complexity, hazard type)
Add the ability to pick the preferred number of creatures in the random encounter generator. Probably needs #8 to consistently have an output.
When showing the source column, the icon is left aligned. After scrolling down it fixes itself. Moreover this doesn't happen in dev, only in build.
Add an export function to download all local storage data into a .json file for backup and an import function to restore such data
Right now there is only one party, and when making changes to it you lose everything. It would be cool to have the option of storing a party, creating another one and then reloading the old party. Useful if you GM for multiple parties
Right now every attribute of a creature is kept when its added to an encounter. To simplify things and reduce what is stored in local storage it should only keep what is needed: name, level and the AoN link
Enable filtering by source book, useful for those who might not want creatures from adventure paths for example.
It would be interesting to offer the possibility of generating Quick Adventure Groups in place of a generic encounter
Currently the random encounter generator only returns the Base variant of the creature. Having it use the Weak/Elite variants would make it more flexible and fit more filters.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.