The Minecraft Script Engine uses the JavaScript language. You can write JavaScript scripts and bundle them with Behavior Packs to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
minecraft-bedrock-scripting-tutorial's Introduction
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minecraft-bedrock-scripting-tutorial's Issues
Where's the tutorial?
Just ran into this repo from a Google search. Is there a tutorial article or book to go along with this repo?
Thanks!
Your Scripting Tutorial references cow.json. Where is this file? Is it still available in 2020
I found this in an old Vanilla_Behavior_Pack-1.14.30. And then I found it (them) in the 1.16.0.58 Pack under \spawn_rules and \loot_tables\entities and \entities (after unzipped the file)
When I type yo minecraft-addon in temminal, it shows can't find module . What is the solution of this?
PS C:\Users\Wayne&May\Desktop\Bedrock minecraft> yo minecraft-addon
internal/modules/cjs/loader.js:883
throw err;
^
Error: Cannot find module 'C:\Users\Wayne&May\AppData\Roaming\npm\node_modules\yo\lib\cli.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:880:15)
at Function.Module._load (internal/modules/cjs/loader.js:725:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:72:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
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