Runtime in space.dm,171: Cannot read null.density
proc name: Entered (/turf/open/space/Entered)
src: space (126,126,4) (/turf/open/space)
call stack:
space (126,126,4) (/turf/open/space): Entered(Alice (/mob/living/carbon/human), the floor (127,126,4) (/turf/open/floor/iron), null)
Alice (/mob/living/carbon/human): Move(space (126,126,4) (/turf/open/space), 8, 0)
Alice (/mob/living/carbon/human): Move(space (126,126,4) (/turf/open/space), null, 0)
Alice (/mob/living/carbon/human): Move(space (126,126,4) (/turf/open/space), null, null)
Alice (/mob/living/carbon/human): Move(space (126,126,4) (/turf/open/space), null)
Alice (/mob/living/carbon/human): Move(space (126,126,4) (/turf/open/space), null)
/datum/unit_test/chain_pull_th... (/datum/unit_test/chain_pull_through_space): Run()
RunUnitTests()
/datum/callback (/datum/callback): InvokeAsync()
Runtime in _element.dm,51: We just tried to add an element to a qdeleted datum, something is fucked
proc name: AddElement (/datum/proc/_AddElement)
src: the iron rod (/obj/item/stack/rods)
src.loc: null
call stack:
the iron rod (/obj/item/stack/rods): AddElement(/list (/list))
the iron rod (/obj/item/stack/rods): Initialize(0, null, 1, null, 1)
Atoms (/datum/controller/subsystem/atoms): InitAtom(the iron rod (/obj/item/stack/rods), 0, /list (/list))
the iron rod (/obj/item/stack/rods): New(0)
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): explode()
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): death(null)
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): update stat()
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): updatehealth()
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): updatehealth()
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): adjustHealth(7.5, 1, 0)
...
the MULEbot (#1) (/mob/living/simple_animal/bot/mulebot): attack animal(Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled), null)
Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled): AttackingTarget(null)
Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled): AttackingTarget()
Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled): MeleeAction(1)
Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled): MoveToTarget(/list (/list))
Maintenance Bojar (/mob/living/simple_animal/hostile/regalrat/controlled): handle automated action()
NPC Pool (/datum/controller/subsystem/npcpool): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0)