the-fireplace-minecraft-mods / mechanical-soldiers Goto Github PK
View Code? Open in Web Editor NEWThis is the repo for the Mechanical Soldiers addon for the Overlord Minecraft mod.
License: GNU Lesser General Public License v3.0
This is the repo for the Mechanical Soldiers addon for the Overlord Minecraft mod.
License: GNU Lesser General Public License v3.0
Make it possible to make metal robot parts in the IE Metal Press
Looking at an invalid crate crashes TOP.
MC 1.12.2
MS 1.1.2
I have NEI for 1.12.1 and tried to use the delete item button, and crashed when moving an item over it.
It seems that a sanity check needs to be done on the input to the event.
i got a crash when attempting to look at what i believe to be the Blueprints in a dungeon chest, it had a missing texture. so i assumed it was my forge version. i then updated to the latest recommended forge version and now i cannot even load the world itself without crashing.
Forge 14.23.0.2537
MechanicalSoldiers 1.1.4
I just crashed with a NullPointerException whilst just walking around:
java.lang.NullPointerException: Unexpected error
at the_fireplace.mechsoldiers.tileentity.TileEntityRobotBox.getCPU(TileEntityRobotBox.java:94)
at the_fireplace.mechsoldiers.blocks.BlockRobotBox.getPickBlock(BlockRobotBox.java:115)
at mcjty.theoneprobe.rendering.OverlayRenderer.requestBlockInfo(OverlayRenderer.java:326)
at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUDBlock(OverlayRenderer.java:252)
at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUD(OverlayRenderer.java:117)
at mcjty.theoneprobe.proxy.ClientProxy.renderGameOverlayEvent(ClientProxy.java:124)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_567_ClientProxy_renderGameOverlayEvent_Pre.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:710)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:172)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1117)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Here's the full log (warning: huge):
https://gist.githubusercontent.com/SanAndreasP/e94dea32e5ab51213699b981f9ddb416/raw/98020d7864869ae0ba3d64e805199b44d0dd9a99/fml-client-latest.log
if it matters it had a copper-redstone cpu, wooden body and bronze joints
https://pastebin.com/mBxDqgEi
Ektod on CF:
the block thing to make bots (not the crate), its not craftable in survival (1.11.2)
http://paste.ubuntu.com/25888165/
Mech Soldiers 1.1.4
MC 1.12.2
Tested on a dedicated server
There should be a way for one probe, or WAILA., to show much time is left for the Robot to pop out of the crate
Game crashes upon clicking the "Next" arrow in the section on building robots.
Minecraft Version: 1.10.2
Overlord Version: 2.3.7
Mechanical Soldiers Version: 1.0.3
GuideAPI Version: 1.10.2.2.0.3-46
Logs:
fml-cilent-latest: https://paste.ee/p/emJGx
Crash Log: https://paste.ee/p/qM8b1
// Don't be sad, have a hug! <3
Time: 8/3/17 12:30 AM
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at net.minecraft.item.ItemStack.func_77952_i(ItemStack.java:245)
at amerifrance.guideapi.page.reciperenderer.ShapedOreRecipeRenderer.draw(ShapedOreRecipeRenderer.java:48)
at amerifrance.guideapi.page.PageIRecipe.draw(PageIRecipe.java:58)
at amerifrance.guideapi.wrapper.PageWrapper.draw(PageWrapper.java:50)
at amerifrance.guideapi.gui.GuiEntry.func_73863_a(GuiEntry.java:79)
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:382)
at sun.reflect.GeneratedMethodAccessor43.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at Reflector.callVoid(Reflector.java:529)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1417)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)
at org.multimc.EntryPoint.listen(EntryPoint.java:162)
at org.multimc.EntryPoint.main(EntryPoint.java:53)
Because current value is hardcoded:
https://github.com/The-Fireplace-Minecraft-Mods/Mechanical-Soldiers/blob/master/src/main/java/the_fireplace/mechsoldiers/blocks/BlockRobotBox.java#L65
And you can't recompile mod to change this value:
maven.brainstonemod.com - Network is unreachable: connect
My glorious robotic army cannot share my glorious face, nor can I sneakily transport my ace-in-the-hole terminator as an item. If the mod could be updated to support these features, I would greatly appreciated it.
Apparently it's unclear that the robot maker wants a wood log, so clarify that.
In the 1.0.2 version, it still doesn't show up
Hi, I was using this mod (I really liked the idea a lot) and made some robots when I notice that most of them aren't even attacking anything. I reset their actions and commands but nothing worked. I deleted them, and spawned in some new ones, but only a couple out of the bunches of 9 I spawned in actually went and attacked hostile mobs. I can't seem to figure out what's happening. No errors or anything show up in the logs. I even installed the MobBattleMod to try and force the skeletons to fight, but they just sit there idle. Am I missing something? (no, not a cpu, I already have them)
EDIT: By the way, I'd love to have an interface that shows the current progress of the skeletons being built. Sure, there's one in WAILA, but I need to fly away and unload the chunks for it to update :/ I'd appreciate it! thanks!
https://hastebin.com/jajawakimu.go
Overlord 2.4.8
Mechanical Soldiers 1.1.5
I should add the ability to paint skeleton parts. This would allow users to create uniquely colored armies.
Specifically, the one that Lost Cities loads its loot from.
Thank you for reporting!
For issues:
I accidentally made a robot with the wrong joints, and wish I had some way to disassemble it. Since it's my robot, I cant break it myself, and even if I could, it would break the skeleton of the robot entirely. Maybe put a Disassemble button in the robot UI?
This block would allow users to inspect CPUs and obtain a description of them. A new category should be added to the guide book for Robot CPUs, and it will contain the player's unlocked descriptions. This will require a custom Page extending PageText and possibly a custom Category.
Robot crates never open. They make progress, as seen with TOP, but reset instead of spawning the robot.
MC 1.12.2
MS 1.1.4
It seems that when a chunk is unloaded on a server and reloaded, all robot crates in the chunk become invalid.
Tested on a server.
MC 1.12.2
MS 1.1.4
Pretty much what it says in the tin xD
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.