Coder Social home page Coder Social logo

the-fireplace-minecraft-mods / mechanical-soldiers Goto Github PK

View Code? Open in Web Editor NEW
2.0 2.0 3.0 1.54 MB

This is the repo for the Mechanical Soldiers addon for the Overlord Minecraft mod.

License: GNU Lesser General Public License v3.0

Java 100.00%
minecraft minecraft-forge-mod minecraft-mod

mechanical-soldiers's People

Contributors

lorddecay26 avatar the-fireplace avatar yuanjie000 avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

mechanical-soldiers's Issues

IE Integration

Make it possible to make metal robot parts in the IE Metal Press

Crash with NEI for 1.12.1

I have NEI for 1.12.1 and tried to use the delete item button, and crashed when moving an item over it.

Crash Log

It seems that a sanity check needs to be done on the input to the event.

Crash with NullPointerException on Robot Box

Forge 14.23.0.2537
MechanicalSoldiers 1.1.4

I just crashed with a NullPointerException whilst just walking around:

java.lang.NullPointerException: Unexpected error
	at the_fireplace.mechsoldiers.tileentity.TileEntityRobotBox.getCPU(TileEntityRobotBox.java:94)
	at the_fireplace.mechsoldiers.blocks.BlockRobotBox.getPickBlock(BlockRobotBox.java:115)
	at mcjty.theoneprobe.rendering.OverlayRenderer.requestBlockInfo(OverlayRenderer.java:326)
	at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUDBlock(OverlayRenderer.java:252)
	at mcjty.theoneprobe.rendering.OverlayRenderer.renderHUD(OverlayRenderer.java:117)
	at mcjty.theoneprobe.proxy.ClientProxy.renderGameOverlayEvent(ClientProxy.java:124)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_567_ClientProxy_renderGameOverlayEvent_Pre.invoke(.dynamic)
	at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
	at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179)
	at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:710)
	at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:172)
	at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098)
	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1117)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
	at net.minecraft.client.main.Main.main(SourceFile:123)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
	at java.lang.reflect.Method.invoke(Method.java:483)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Here's the full log (warning: huge):
https://gist.githubusercontent.com/SanAndreasP/e94dea32e5ab51213699b981f9ddb416/raw/98020d7864869ae0ba3d64e805199b44d0dd9a99/fml-client-latest.log

One Probe integration

There should be a way for one probe, or WAILA., to show much time is left for the Robot to pop out of the crate

MC 1.10.2 - Mechanical Soldiers 1.0.3 - Guidebook Crash

Game crashes upon clicking the "Next" arrow in the section on building robots.

Minecraft Version: 1.10.2
Overlord Version: 2.3.7
Mechanical Soldiers Version: 1.0.3
GuideAPI Version: 1.10.2.2.0.3-46

Logs:

fml-cilent-latest: https://paste.ee/p/emJGx

Crash Log: https://paste.ee/p/qM8b1

// Don't be sad, have a hug! <3

Time: 8/3/17 12:30 AM
Description: Rendering screen

java.lang.NullPointerException: Rendering screen
	at net.minecraft.item.ItemStack.func_77952_i(ItemStack.java:245)
	at amerifrance.guideapi.page.reciperenderer.ShapedOreRecipeRenderer.draw(ShapedOreRecipeRenderer.java:48)
	at amerifrance.guideapi.page.PageIRecipe.draw(PageIRecipe.java:58)
	at amerifrance.guideapi.wrapper.PageWrapper.draw(PageWrapper.java:50)
	at amerifrance.guideapi.gui.GuiEntry.func_73863_a(GuiEntry.java:79)
	at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:382)
	at sun.reflect.GeneratedMethodAccessor43.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at Reflector.callVoid(Reflector.java:529)
	at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1417)
	at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1076)
	at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:371)
	at net.minecraft.client.main.Main.main(SourceFile:124)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
	at java.lang.reflect.Method.invoke(Unknown Source)
	at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:236)
	at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:297)
	at org.multimc.EntryPoint.listen(EntryPoint.java:162)
	at org.multimc.EntryPoint.main(EntryPoint.java:53)

Robot cannot wear Skinsuit or be attached to Keychain

My glorious robotic army cannot share my glorious face, nor can I sneakily transport my ace-in-the-hole terminator as an item. If the mod could be updated to support these features, I would greatly appreciated it.

[1.12.2] Skeletons won't attack anything?

Hi, I was using this mod (I really liked the idea a lot) and made some robots when I notice that most of them aren't even attacking anything. I reset their actions and commands but nothing worked. I deleted them, and spawned in some new ones, but only a couple out of the bunches of 9 I spawned in actually went and attacked hostile mobs. I can't seem to figure out what's happening. No errors or anything show up in the logs. I even installed the MobBattleMod to try and force the skeletons to fight, but they just sit there idle. Am I missing something? (no, not a cpu, I already have them)

EDIT: By the way, I'd love to have an interface that shows the current progress of the skeletons being built. Sure, there's one in WAILA, but I need to fly away and unload the chunks for it to update :/ I'd appreciate it! thanks!

Painted Skeleton Parts

I should add the ability to paint skeleton parts. This would allow users to create uniquely colored armies.

No way to manually disassemble robots

I accidentally made a robot with the wrong joints, and wish I had some way to disassemble it. Since it's my robot, I cant break it myself, and even if I could, it would break the skeleton of the robot entirely. Maybe put a Disassemble button in the robot UI?

CPU Analyzer

This block would allow users to inspect CPUs and obtain a description of them. A new category should be added to the guide book for Robot CPUs, and it will contain the player's unlocked descriptions. This will require a custom Page extending PageText and possibly a custom Category.

Robot Crate never opening

Robot crates never open. They make progress, as seen with TOP, but reset instead of spawning the robot.

MC 1.12.2
MS 1.1.4

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.