Coder Social home page Coder Social logo

thatonebepis / infinitodustry Goto Github PK

View Code? Open in Web Editor NEW
13.0 2.0 2.0 2.23 MB

Mainly a crossover episode, meant to mix Infinitode and Mindustry, along with it's own twist, and other games. May or may not be broken.

License: Other

JavaScript 100.00%
mindustry-mod mindustry-mod-v6

infinitodustry's People

Contributors

ilya246 avatar thatonebepis avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

infinitodustry's Issues

Crash Report: Android 8

Game Version (as stated in settings of phone): 6-official-125.1

Game Version(as stated in about page of game): 125.1

OS: Android 8

Contents of last-logs.txt:

[I] [GL] Version: GLES 3.2.0 / Imagination Technologies / PowerVR Rogue GE8320
[I] [GL] Max texture size: 4096
[I] [GL] Using OpenGL 2 context.
[I] [JAVA] Version: 0
[W] Shader shaders/mesh.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/blockbuild.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/shield.frag:
Vertex shader
Success.
Fragment shader:
Success.
WARNING: 0:34: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 1 compilation warnings.


[W] Shader shaders/screenspace.vert | shaders/buildbeam.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/unitbuild.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/darkness.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/light.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/water.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/mud.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/tar.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/slag.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/space.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/planet.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/planetgrid.vert | shaders/planetgrid.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/atmosphere.vert | shaders/atmosphere.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/unlit.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/screenspace.frag:
Vertex shader
Success.
Fragment shader:
Success.

[I] Loaded mod 'Infinitodustry' in 427.1678ms
[I] Loaded mod 'basic-schematics' in 13.316769ms
[I] Loaded mod 'rtfm' in 18.371923ms
[I] Total time to load: 8663
[W] Shader bloomshaders/screenspace.vert | bloomshaders/bloom.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader bloomshaders/screenspace.vert | bloomshaders/threshold.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader bloomshaders/blurspace.vert | bloomshaders/gaussian.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/cubemap.vert | shaders/cubemap.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader bloomshaders/screenspace.vert | bloomshaders/alpha_bloom.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader bloomshaders/screenspace.vert | bloomshaders/alpha_threshold.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader bloomshaders/blurspace.vert | bloomshaders/alpha_gaussian.frag:
Vertex shader
Success.
Fragment shader:
Success.

[I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json
[I] Time to generate menu: 87.58562
[I] Fetched 23 community servers.
[I] [AndroidGraphics] paused
[I] [AndroidGraphics] Managed meshes/app: { }
[I] [AndroidGraphics] Managed textures/app: { }
[I] [AndroidGraphics] Managed cubemap/app: { }
[I] [AndroidGraphics] Managed shaders/app: { }
[I] [AndroidGraphics] Managed buffers/app: { }
[I] calling exit()
[I] calling exit()
[I] calling exit()
[I] [AndroidGraphics] destroyed
[I] [Audio] Initialized SoLoud 202002 using MiniAudio at 44100hz / 128 samples / 2 channels
[I] [AndroidGraphics] OGL renderer: PowerVR Rogue GE8320
[I] [AndroidGraphics] OGL vendor: Imagination Technologies
[I] [AndroidGraphics] OGL version: OpenGL ES 3.2 build 1.9@4971894
[I] [AndroidGraphics] OGL extensions: GL_EXT_debug_marker GL_ANDROID_extension_pack_es31a GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_color_buffer_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_multi_draw_arrays GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_group_vote GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_pixel_local_storage GL_EXT_shader_pixel_local_storage2 GL_EXT_shader_texture_lod GL_EXT_sparse_texture GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_YUV_target GL_IMG_bindless_texture GL_IMG_framebuffer_downsample GL_IMG_multisampled_render_to_texture GL_IMG_program_binary GL_IMG_read_format GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_compression_pvrtc2 GL_IMG_texture_format_BGRA8888 GL_IMG_texture_npot GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_depth_texture GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fragment_precision_high GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture
[I] [AndroidGraphics] framebuffer: (8, 8, 8, 0)
[I] [AndroidGraphics] depthbuffer: (24)
[I] [AndroidGraphics] stencilbuffer: (8)
[I] [AndroidGraphics] samples: (0)
[I] [AndroidGraphics] coverage sampling: (false)
[I] [AndroidGraphics] Managed meshes/app: { }
[I] [AndroidGraphics] Managed textures/app: { }
[I] [AndroidGraphics] Managed cubemap/app: { }
[I] [AndroidGraphics] Managed shaders/app: { }
[I] [AndroidGraphics] Managed buffers/app: { }
[I] [GL] Version: GLES 3.2.0 / Imagination Technologies / PowerVR Rogue GE8320
[I] [GL] Max texture size: 4096
[I] [GL] Using OpenGL 2 context.
[I] [JAVA] Version: 0
[W] Shader shaders/mesh.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/blockbuild.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/shield.frag:
Vertex shader
Success.
Fragment shader:
Success.
WARNING: 0:34: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 1 compilation warnings.


[W] Shader shaders/screenspace.vert | shaders/buildbeam.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/unitbuild.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/default.vert | shaders/darkness.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/light.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/water.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/mud.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/tar.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/slag.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/space.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/planet.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/planetgrid.vert | shaders/planetgrid.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/atmosphere.vert | shaders/atmosphere.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/unlit.vert | shaders/planet.frag:
Vertex shader
Success.
Fragment shader:
Success.

[W] Shader shaders/screenspace.vert | shaders/screenspace.frag:
Vertex shader
Success.
Fragment shader:
Success.

[I] Loaded mod 'Infinitodustry' in 418.6331ms
[I] Loaded mod 'basic-schematics' in 6.812077ms
[I] Loaded mod 'rtfm' in 8.410923ms
[I] Time to initialize modded scripts: 11913.14
[W] infinitodustry-a-lesser-mess: Ignoring unknown field: mass (adapter4)
[W] infinitodustry-a-lesser-mess: Ignoring unknown field: buildPower (adapter4)
[W] infinitodustry-a-lesser-mess: Ignoring unknown field: omniDirectional (adapter4)
[W] infinitodustry-a-mess: Ignoring unknown field: buildPower (adapter4)
[W] infinitodustry-advanced-conduit: Ignoring unknown field: BlockGroup (mindustry.world.blocks.liquid.Conduit)
[W] infinitodustry-anti-air-drone: Ignoring unknown field: rotatespeed (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] infinitodustry-anti-air-drone: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] bullet#97: Ignoring unknown field: bulletWidth (mindustry.entities.bullet.FlakBulletType)
[W] bullet#97: Ignoring unknown field: bulletHeight (mindustry.entities.bullet.FlakBulletType)
[W] bullet#99: Ignoring unknown field: lightining (mindustry.entities.bullet.FlakBulletType)
[W] bullet#100: Ignoring unknown field: lightining (mindustry.entities.bullet.FlakBulletType)
[W] infinitodustry-anti-air: Ignoring unknown field: shootX (adapter12)
[W] infinitodustry-anti-air: Ignoring unknown field: BlockGroup (adapter12)
[W] bullet#105: Ignoring unknown field: lightining (mindustry.entities.bullet.FlakBulletType)
[W] infinitodustry-armored-conduit: Ignoring unknown field: BlockGroup (mindustry.world.blocks.liquid.Conduit)
[W] infinitodustry-armored-junction: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.Junction)
[W] infinitodustry-armored-overflow-invert: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.OverflowGate)
[W] infinitodustry-armored-overflow: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.OverflowGate)
[W] infinitodustry-armored-router-large: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.Router)
[W] infinitodustry-armored-router: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.Router)
[W] infinitodustry-armored-sorter-invert: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.Sorter)
[W] infinitodustry-armored-sorter: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.Sorter)
[W] infinitodustry-armored-transporter: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.BufferedItemBridge)
[W] infinitodustry-armored-yeeter: Ignoring unknown field: BlockGroup (mindustry.world.blocks.liquid.LiquidExtendingBridge)
[W] infinitodustry-armored-yeeter: Ignoring unknown field: LiquidCapacity (mindustry.world.blocks.liquid.LiquidExtendingBridge)
[W] infinitodustry-armored-yeeter: Ignoring unknown field: speed (mindustry.world.blocks.liquid.LiquidExtendingBridge)
[W] infinitodustry-assassin-drone-mk1: Ignoring unknown field: targetable (mindustry.type.UnitType)
[W] infinitodustry-assassin-drone-mk1: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] infinitodustry-assassin-drone-mk1: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] mindustry.type.Weapon@41fb067: Ignoring unknown field: roundRobin (mindustry.type.Weapon)
[W] infinitodustry-assassin-drone-mk2: Ignoring unknown field: targetable (mindustry.type.UnitType)
[W] infinitodustry-assassin-drone-mk2: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] mindustry.type.Weapon@96cec03: Ignoring unknown field: ammoMultiplier (mindustry.type.Weapon)
[W] mindustry.type.Weapon@96cec03: Ignoring unknown field: roundRobin (mindustry.type.Weapon)
[W] infinitodustry-big-chungus: Ignoring unknown field: speed (mindustry.world.blocks.distribution.MassDriver)
[W] infinitodustry-blast-tower: Ignoring unknown field: BlockGroup (adapter12)
[W] infinitodustry-blast-tower: Ignoring unknown field: rotatespeed (adapter12)
[W] bullet#110: Ignoring unknown field: colidesAir (mindustry.entities.bullet.BasicBulletType)
[W] bullet#111: Ignoring unknown field: colidesAir (mindustry.entities.bullet.BasicBulletType)
[W] bullet#112: Ignoring unknown field: colidesAir (mindustry.entities.bullet.BasicBulletType)
[W] bullet#113: Ignoring unknown field: colidesAir (mindustry.entities.bullet.BasicBulletType)
[W] bullet#113: Ignoring unknown field: lightining (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-blast-wall-large: Ignoring unknown field: deflect (mindustry.world.blocks.defense.Wall)
[W] infinitodustry-blast-wall-large: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.Wall)
[W] infinitodustry-blast-wall: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.Wall)
[W] infinitodustry-blast-wall: Ignoring unknown field: deflect (mindustry.world.blocks.defense.Wall)
[W] infinitodustry-daggergod: Ignoring unknown field: mass (adapter4)
[W] infinitodustry-daggergod: Ignoring unknown field: hitsize (adapter4)
[W] infinitodustry-daggergod: Ignoring unknown field: rotatespeed (adapter4)
[W] mindustry.type.Weapon@7833f79: Ignoring unknown field: innacuracy (mindustry.type.Weapon)
[W] bullet#114: Ignoring unknown field: lenght (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-digital-generator: Ignoring unknown field: updateEffect (mindustry.world.blocks.power.SingleTypeGenerator)
[W] infinitodustry-digital-generator: Ignoring unknown field: idleSound (mindustry.world.blocks.power.SingleTypeGenerator)
[W] infinitodustry-digital-generator: Ignoring unknown field: idleSoundVolume (mindustry.world.blocks.power.SingleTypeGenerator)
[W] infinitodustry-divinity: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] infinitodustry-divinity: Ignoring unknown field: buildPower (mindustry.type.UnitType)
[W] infinitodustry-divinity: Ignoring unknown field: MineTier (mindustry.type.UnitType)
[W] mindustry.type.Weapon@5e1bd70: Ignoring unknown field: rotateWeapon (mindustry.type.Weapon)
[W] bullet#115: Ignoring unknown field: length (mindustry.entities.bullet.LaserBoltBulletType)
[W] mindustry.type.Weapon@a48296e: Ignoring unknown field: ammoMultiplier (mindustry.type.Weapon)
[W] mindustry.type.Weapon@a48296e: Ignoring unknown field: rotateWeapon (mindustry.type.Weapon)
[W] bullet#116: Ignoring unknown field: shootCone (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-doombringer: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] infinitodustry-doombringer: Ignoring unknown field: sway (mindustry.type.UnitType)
[W] mindustry.type.Weapon@4b1662b: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#119: Ignoring unknown field: wWidth (mindustry.entities.bullet.BasicBulletType)
[W] bullet#121: Ignoring unknown field: colidesAir (mindustry.entities.bullet.LightningBulletType)
[W] infinitodustry-edison: Ignoring unknown field: shootX (mindustry.world.blocks.defense.turrets.PowerTurret)
[W] infinitodustry-edison: Ignoring unknown field: blockGroup (mindustry.world.blocks.defense.turrets.PowerTurret)
[W] infinitodustry-edison: Ignoring unknown field: rotationSpeed (mindustry.world.blocks.defense.turrets.PowerTurret)
[W] infinitodustry-grenadier: Ignoring unknown field: collidesTiles (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] infinitodustry-grenadier: Ignoring unknown field: collides (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] infinitodustry-grenadier: Ignoring unknown field: collidesAir (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] infinitodustry-grenadier: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] bullet#122: Ignoring unknown field: velocityInaccuracy (mindustry.entities.bullet.ArtilleryBulletType)
[W] bullet#124: Ignoring unknown field: velocityInaccuracy (mindustry.entities.bullet.ArtilleryBulletType)
[W] bullet#126: Ignoring unknown field: velocityInaccuracy (mindustry.entities.bullet.ArtilleryBulletType)
[W] bullet#127: Ignoring unknown field: velocityInaccuracy (mindustry.entities.bullet.ArtilleryBulletType)
[W] infinitodustry-heavy-force-projector: Ignoring unknown field: breakage (mindustry.world.blocks.defense.ForceProjector)
[W] infinitodustry-ignarock: Ignoring unknown field: itemDrop (mindustry.world.Block)
[W] infinitodustry-ignarock: Ignoring unknown field: playerUnmineable (mindustry.world.Block)
[W] infinitodustry-infiar-drill: Ignoring unknown field: BlockGroup (adapter3)
[W] infinitodustry-infiar-wall-large: Ignoring unknown field: BlockGroup (adapter2)
[W] infinitodustry-infiar-wall: Ignoring unknown field: BlockGroup (adapter2)
[W] infinitodustry-ink-caser: Ignoring unknown field: idleSound (mindustry.world.blocks.production.GenericCrafter)
[W] Ink: Ignoring unknown field: statusDuration (adapter1)
[W] infinitodustry-item-conduit: Ignoring unknown field: BlockGroup (mindustry.world.blocks.distribution.StackConveyor)
[W] infinitodustry-lamp-coal: Ignoring unknown field: brigtness (mindustry.world.blocks.power.LightBlock)
[W] infinitodustry-lamp-coal: Ignoring unknown field: itemDuration (mindustry.world.blocks.power.LightBlock)
[W] Lemonade: Ignoring unknown field: statusDuration (adapter1)
[W] infinitodustry-liquid-distributor: Ignoring unknown field: BlockGroup (mindustry.world.blocks.liquid.LiquidRouter)
[W] infinitodustry-massive-ass-driver: Ignoring unknown field: speed (mindustry.world.blocks.distribution.MassDriver)
[W] infinitodustry-matrix-drill: Ignoring unknown field: BlockGroup (adapter3)
[W] infinitodustry-medic-mk1: Ignoring unknown field: update (mindustry.type.UnitType)
[W] infinitodustry-medic-mk1: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] infinitodustry-medic-mk2: Ignoring unknown field: update (mindustry.type.UnitType)
[W] infinitodustry-medic-mk2: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] infinitodustry-medic-mk3: Ignoring unknown field: update (mindustry.type.UnitType)
[W] infinitodustry-medic-mk3: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] mindustry.type.Weapon@3f9e05d: Ignoring unknown field: ammoMultiplier (mindustry.type.Weapon)
[W] mindustry.type.Weapon@4dd15a0: Ignoring unknown field: ammoMultiplier (mindustry.type.Weapon)
[W] mindustry.type.Weapon@cc351e: Ignoring unknown field: ammoMultiplier (mindustry.type.Weapon)
[W] infinitodustry-mend-dome: Ignoring unknown field: hasBoost (mindustry.world.blocks.defense.MendProjector)
[W] infinitodustry-mend-nexus: Ignoring unknown field: hasBoost (mindustry.world.blocks.defense.MendProjector)
[W] infinitodustry-mender-wall-large: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.MendProjector)
[W] infinitodustry-mender-wall: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.MendProjector)
[W] infinitodustry-mini-ass-driver: Ignoring unknown field: speed (mindustry.world.blocks.distribution.MassDriver)
[W] mindustry.type.Weapon@51a7b65: Ignoring unknown field: range (mindustry.type.Weapon)
[W] infinitodustry-missile-mech-2: Ignoring unknown field: MineTier (mindustry.type.UnitType)
[W] infinitodustry-missile-mech-2: Ignoring unknown field: buildPower (mindustry.type.UnitType)
[W] mindustry.type.Weapon@abc68e1: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#133: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] infinitodustry-missile-mech-3: Ignoring unknown field: MineTier (mindustry.type.UnitType)
[W] infinitodustry-missile-mech-3: Ignoring unknown field: buildPower (mindustry.type.UnitType)
[W] mindustry.type.Weapon@11c8af4: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#134: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] mindustry.type.Weapon@a8fdc92: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#135: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] mindustry.type.Weapon@bf16260: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#136: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] infinitodustry-missile-mech-4: Ignoring unknown field: MineTier (mindustry.type.UnitType)
[W] infinitodustry-missile-mech-4: Ignoring unknown field: buildPower (mindustry.type.UnitType)
[W] mindustry.type.Weapon@f7a448c: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#137: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] bullet#137: Ignoring unknown field: colidesTiles (mindustry.entities.bullet.MissileBulletType)
[W] mindustry.type.Weapon@8cd1d78: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#138: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] bullet#138: Ignoring unknown field: piercing (mindustry.entities.bullet.MissileBulletType)
[W] mindustry.type.Weapon@74c5c8d: Ignoring unknown field: range (mindustry.type.Weapon)
[W] mindustry.type.Weapon@4d22390: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#140: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] mindustry.type.Weapon@8914c8e: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#141: Ignoring unknown field: shrink (mindustry.entities.bullet.MissileBulletType)
[W] infinitodustry-mitosis: Ignoring unknown field: sway (adapter4)
[W] infinitodustry-multishot: Ignoring unknown field: BlockGroup (adapter12)
[W] bullet#149: Ignoring unknown field: lightining (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-ore-vector-wall: Ignoring unknown field: itemDrop (mindustry.world.blocks.environment.StaticWall)
[W] infinitodustry-part: Ignoring unknown field: powerUse (mindustry.world.blocks.defense.turrets.PointDefenseTurret)
[W] infinitodustry-part: Ignoring unknown field: ammoUseEffect (mindustry.world.blocks.defense.turrets.PointDefenseTurret)
[W] infinitodustry-part: Ignoring unknown field: BlockGroup (mindustry.world.blocks.defense.turrets.PointDefenseTurret)
[W] infinitodustry-patrol-drone-mk1: Ignoring unknown field: mass (adapter4)
[W] infinitodustry-patrol-drone-mk1: Ignoring unknown field: rotatespeed (adapter4)
[W] bullet#153: Ignoring unknown field: colidesAir (mindustry.entities.bullet.LaserBulletType)
[W] infinitodustry-patrol-drone-mk2: Ignoring unknown field: mass (adapter4)
[W] infinitodustry-patrol-drone-mk2: Ignoring unknown field: rotatespeed (adapter4)
[W] infinitodustry-patrol-drone-mk2: Ignoring unknown field: buildPower (adapter4)
[W] mindustry.type.Weapon@4664a44: Ignoring unknown field: shootEffect (mindustry.type.Weapon)
[W] bullet#154: Ignoring unknown field: colidesAir (mindustry.entities.bullet.LaserBulletType)
[W] infinitodustry-patrol-drone-mk3: Ignoring unknown field: mass (adapter4)
[W] infinitodustry-patrol-drone-mk3: Ignoring unknown field: rotatespeed (adapter4)
[W] infinitodustry-patrol-drone-mk3: Ignoring unknown field: buildPower (adapter4)
[W] infinitodustry-patrol-drone-mk3: Ignoring unknown field: rotateWeapon (adapter4)
[W] bullet#155: Ignoring unknown field: colidesAir (mindustry.entities.bullet.LightningBulletType)
[W] infinitodustry-patrol-drone-mk4: Ignoring unknown field: rotatespeed (adapter4)
[W] infinitodustry-patrol-drone-mk4: Ignoring unknown field: buildPower (adapter4)
[W] infinitodustry-patrol-drone-mk4: Ignoring unknown field: rotateWeapon (adapter4)
[W] infinitodustry-power-wall-large: Ignoring unknown field: BlockGroup (mindustry.world.blocks.power.PowerNode)
[W] infinitodustry-power-wall: Ignoring unknown field: BlockGroup (mindustry.world.blocks.power.PowerNode)
[W] infinitodustry-railgun: Ignoring unknown field: rotatespeed (adapter11)
[W] infinitodustry-railgun: Ignoring unknown field: BlockGroup (adapter11)
[W] infinitodustry-scalar-drill: Ignoring unknown field: itemUseTime (adapter3)
[W] infinitodustry-scalar-drill: Ignoring unknown field: BlockGroup (adapter3)
[W] infinitodustry-separator-MK2: Ignoring unknown field: updateEffect (mindustry.world.blocks.production.Separator)
[W] infinitodustry-separator-MK3: Ignoring unknown field: spinnerLength (mindustry.world.blocks.production.Separator)
[W] infinitodustry-separator-MK3: Ignoring unknown field: spinnerRadius (mindustry.world.blocks.production.Separator)
[W] infinitodustry-separator-MK3: Ignoring unknown field: spinnerThickness (mindustry.world.blocks.production.Separator)
[W] infinitodustry-separator-MK3: Ignoring unknown field: updateEffect (mindustry.world.blocks.production.Separator)
[W] bullet#159: Ignoring unknown field: colides (mindustry.entities.bullet.BasicBulletType)
[W] bullet#159: Ignoring unknown field: colidesTiles (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-supercomputer: Ignoring unknown field: maxInstructionScale  (mindustry.world.blocks.logic.LogicBlock)
[W] infinitodustry-tensor-drill: Ignoring unknown field: itemUseTime (adapter3)
[W] infinitodustry-tensor-drill: Ignoring unknown field: BlockGroup (adapter3)
[W] infinitodustry-tensor-factory: Ignoring unknown field: updateEffect (mindustry.world.blocks.power.ImpactReactor)
[W] infinitodustry-trebuchet: Ignoring unknown field: sway (mindustry.type.UnitType)
[W] mindustry.type.Weapon@ce679df: Ignoring unknown field: range (mindustry.type.Weapon)
[W] bullet#160: Ignoring unknown field: explodeRange (mindustry.entities.bullet.BasicBulletType)
[W] infinitodustry-vector-drill: Ignoring unknown field: BlockGroup (adapter3)
[W] bullet#161: Ignoring unknown field: lenght (mindustry.entities.bullet.BasicBulletType)

To everyone whom it may concern

Android 7 and under cannot run this mod, as they don't support Java 8, which is used for scripts.
This also includes IOS users.

ios

please fix on ios

Missing textures and broken extractors

The extractors SCL1-R and V2-CTR do not work. Whenever they finish building them, the texture of the building duplicates itself on the blocks it is built upon and does not work. Also please fix the pulverizer labs.

Crash report thread

Please respect the following format

Game version: Version at which the game crashes.

OS version: Version of the operating system. Normally helps nothing, but should be brought up incase if the error is caused by an older OS version.

Last_log.txt file

Mod initialization bug

The mod does not work every time you go to fix the mod, the app's error saying the app is not responding

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.