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tfart's Projects

facecap icon facecap

Realtime motion capture server for Autodesk Maya, developed in Xantus Animation Studio.

faceworks icon faceworks

A middleware library and sample application for high-quality skin and eye rendering

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

generic-raymarch-unity icon generic-raymarch-unity

An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

ggj-2016 icon ggj-2016

Global Game Jam 2016. Multiplayer game created for the Global Game Jam 2016 (in Barcelona). Used Unity.

gltf icon gltf

glTF – Runtime 3D Asset Delivery

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

gpuzen icon gpuzen

contains the source code accompanying the book GPU Zen.

handson-ml icon handson-ml

A series of Jupyter notebooks that walk you through the fundamentals of Machine Learning and Deep Learning in python using Scikit-Learn and TensorFlow.

hlsl2glslfork icon hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

hlslcc icon hlslcc

DirectX shader bytecode cross compiler

horde3d icon horde3d

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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