Basically, as of now the trees halfway use a component-based system for tree features, and I want to finish this. It'll be a bit of work but worth it for future updates.
A continuation of #44 with the requested features separated out. These proposals don't really count as mod compatibility since they don't depend on other mods being present.
Leaf piles for all leaves, ones closer to snow layers than carpet
Extra Pieces (Blocks, Slopes, Good stuff like that)
Adorn (Furniture, Good stuff here too)
More Layers (Leaf Piles)
Fabriblocks (Bookshelf's?)
Tree Bark (Obvious reasons) Tree Bark is not open source, for this reason I will not support it. Ask MarioAndWeegee3 to add the necessary integration on his side.
Tool builder (Makes tools completely customizable!) Tool Builder is not open source, it will not be supported. Use Materialisation instead. Also, there's nothing really to add here anyways.
I've noticed that Jungle palms don't seem to drop enough saplings. For every 5 trees I down, I'll maybe get 1 sapling. Is there a way to increase the drop rate of them? If not, could you add a way to craft them from sheared leaves or something?
When combined with the Rubber Tree and Volcanic Island, this would make a pretty complete replacement for the features of RedPower 2 World. Would be a nice building material.
Since this mod adds basalt, it would make sense for lava to generate basalt instead of stone when exposed to water. (Of course source blocks still would make obsidian.) That way, when lava flows from a volcano into the ocean, the generated stone would match the surroundings.
Marsh: Currently not realistic at all. Make it look closer to this
Forested Island: Could be reintroduced as a Deep Ocean variant.
Ice Wasteland: Not sure. Could be an ice plains / glacier variant.
White Forest: Not sure. Seems pretty boring.
Wasteland: Could be reintroduced as a biome within the deep desert, a dried lakebed. Maybe even below sea level. Certainly needs to be smaller or at least more appealing, and certainly not anywhere near normal biomes.