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A gameplay modification for ZDoom/Zandronum and a love letter to retro 80s/90s anime and heavy metal. Play as the most super-generic anime geocities OC and cut things to pieces with your superior eastern blade dual-wielded with impossible firearms.

C 97.44% C++ 1.97% Batchfile 0.24% Makefile 0.36%

folded1000times's People

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folded1000times's Issues

Execution could not continue. Script error.

OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
Gameinfo scan took 17 ms
W_Init: Init WADfiles.
adding C:/Program Files (x86)/Zandronum/zandronum.pk3, 696 lumps
adding C:/Program Files (x86)/Zandronum/doom2.wad, 2919 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanACG.pk3, 104 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanGeneric.pk3, 105 lumps
adding C:/Users/zer0n/Desktop/gayms/Folded1000Times-master/te13-DemonSteele.pk3, 6082 lumps
I_Init: Setting up machine state.
CPU Speed: 3051 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM)2 Duo CPU E8435 @ 3.06GHz
Family 6, Model 23, Stepping 10
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'InvisibilitySphere' more than once.
Tried to register class 'MaxArmorBonus' more than once.
Tried to register class 'MaxHealthBonus' more than once.
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 687:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 688:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 689:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 690:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 691:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 692:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 693:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 694:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 695:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 696:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 697:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 698:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 699:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 700:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 701:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 702:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 703:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 704:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 705:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 706:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 707:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 708:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 709:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 710:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 711:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 712:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 713:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 714:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 715:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 716:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 717:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 718:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 719:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 720:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 721:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 722:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 723:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 724:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 725:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 726:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 795:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 796:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 797:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 798:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 799:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 800:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 801:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 802:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 803:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 804:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 805:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 806:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 807:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 808:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 809:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 810:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 811:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 812:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 813:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 814:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 815:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 816:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 817:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 818:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 819:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 820:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 821:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 822:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 823:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 824:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 825:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 826:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 827:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 828:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 829:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 830:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 831:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 832:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 833:
Unknown identifier 'CMF_ABSOLUTEPITCH'
Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 834:
Unknown identifier 'CMF_ABSOLUTEPITCH'

Execution could not continue.

Script error, "te13-DemonSteele.pk3:decorate/sshweapons/0-cannon.dec" line 954:
Invalid state parameter a_setscale

Minigun ravens

+FASTMONSTERS seems to affect the firing speed of Shihong's ravens, essentially turning them into floating miniguns.

Weapon limiters

Adding the dst_noshotgunlimiter to the Demonsteele options menu and implementing dst_nochaingunlimiter for slaughtermaps like Sunder is a good idea.

Throwing knives for Shihong

I saw a powerup that looked like a pair of knives to me. I picked it up, but was disappointed to not be able to wield knives. Must've been a bowl or something.

Shihong needs knives that can slash or be thrown (infinite ammo) to counterpart Hae-lin's ice beam.

Hidden Difficulty bug

On the hidden difficulty with 'Fake Difficulty' on 'Angel of Death', The player will still have heart problems. Affects both Hae-Lin and Shihong.

Figure out a way to choke the amount of special/combo meter gotten at once.

https://www.youtube.com/watch?v=MZ1uVScieZE - While this video is old and several things about it are already addressed, the basic sentiment remains.
At the moment, it's all too easy to do a lunge attack/spin attack into a horde and get a ton of special and combo from it.

While the combo system was intentionally designed to help out in slaughtermaps, so that you'd have a ton of extra damage to take down hordes of enemies, it should not be so easy to reach and maintain Slayer rank--especially in non-slaughter maps.

IJON SEZ:
TerminusEst13: ...I wonder if there's a way I can choke how much [combo meter] is given at once.
ijon: store the amount you have right when you start the attack
ijon: have ACS or custominventory or something check that and only give you more if it'd place you no more than X above that count

Propane and propane accessories

[5:04pm] PresidentPeople: Had an idea for Demonsteele's barrels, since that was on butts.txt
[5:04pm] TerminusEst13: Oh?
[5:06pm] PresidentPeople: Make them tanks of flammable gas of some sort.  Shooting them makes them explode as normal, but slashing them breaks the cap and permeates the area with gas actors
[5:06pm] TerminusEst13: Ooh. That might be interesting.
[5:06pm] PresidentPeople: any flames or muzzle flahes in range will set off the gas
[5:07pm] TerminusEst13: It'd mean I wouldn't have to change much, either. Keep the pretty explosion for the gun attacks, but punching/cutting the barrels means GAS LEAK
[5:07pm] PresidentPeople: hopefully, there's a way to prevent griefing in Co-op with that
[5:08pm] butts: well if the gas actors keep track of who caused them to spawn
[5:08pm] butts: it'd sort itself out
[5:08pm] butts: well, if they're also considered projectiles
[5:08pm] TerminusEst13: It also depends on how they're spawned, whether via custommissile with trackowner or spawnitemex with setmaster.
[5:08pm] butts: then it'd only fuck up the person who caused the leak in the first place
[5:08pm] TerminusEst13: (I assume custommissile would be the way to go)
[5:08pm] butts: setmaster works with spawnitemex?
[5:09pm] butts: I always used PUFFGETSOWNER
[5:09pm] TerminusEst13: Well, unless constants.txt is lying to me, SXF_SETMASTER does indeed exist.
[5:09pm] butts: I meant
[5:09pm] butts: it works with projectiles?
[5:10pm] butts: because master and target are different things
[5:10pm] TerminusEst13: Oh. I think? I'm still not 100% sure on what it does but it seems to link things back to the player with Parias' fartbomb and that's always cool in my book.
[5:10pm] butts: it's meant for master/minion monster relationships
[5:10pm] butts: with A_KillMaster/A_KillChildren and whatnot
[5:11pm] TerminusEst13: Hmm. I guess that'd explain why children kills give the master credit for it.
[5:11pm] PresidentPeople: Make 'em propane tanks and it'd explain the burgers lying around :P
[5:12pm] butts: no pres
[5:12pm] butts: you can't call upon the ghost of hank hill
[5:12pm] PresidentPeople: I tell ya hwat
[5:14pm] MrSetharoo: Turn down for hwat?!
[5:14pm] TheToxicAvenger: BWAAAAAAAAAAAAAAAAAAAAAAHHAHHAHAHAH
[5:15pm] PresidentPeople: Mother of God, it's all toilet sounds!

Lava

PresidentPeople: Lava damage is pretty punishing. What if an invisible timer counted down awhile in lava, and you only take damage if you stay for too long?
PresidentPeople: Maybe tint the screen redder as it gets closer to hurting you
PresidentPeople: Scythe II's first couple levels like to put lava where you need to walk, with no protection

Dance of eternity crash

Dance of Eternity, the bfg replacer for shihong, crashes the game when activated. im on gzdoom

A few suggestions for DemonSteele DM

Thought of some stuff during a DM testing server. Writing 'em down here before I forget.

• Slower setting (or multiple speeds) for DS_InfiniteSouls. Lowest increases souls at a reasonable amount for gamemodes that lack monsters
• Health/Armor Bonuses and/or Torches drop a charge item for Omen/Tiger
• PeopleDieWhenTheyAreKilled setting
? Setting for the Tiger to automatically charge like the Omen
? Hybrid DS_DoomHealth system. Shield tokens grant invlunerability, but a Doom health bar lies beneath. (Might interact strangely with Iron Maiden's armor system, so idk)

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