Coder Social home page Coder Social logo

red-editor's Introduction

NodeRed editor

Refactoring of NodeRed editor using ES6 modules.

Community

Pre-requisites

npm i -g testcafe http-server n yarn ava

Install latest node version:

n latest

Packaging

Editor is packaged using Webpack 3

See /webpack folder. Webpack is configured to use babili to uglify and compress for production.

Development

npm run build:dev - builds development version: bundle.js

Production

npm run build:prod - builds production version: bundle.prod.js

Source

  • src/legacy contains the old (working) editor code.
  • src/new contains the new refactored editor code using classes.

src/new/red.js attempts to reconstruct the global RED object using these classes.

The refactored code is a WIP and has not yet been tested and (might) lack some "stitching" to recreate a fully working RED application object.

The source code is written using ES2017 syntax, transpiled to ES5 using babelJS

Please make the new/refactored code work using TDD, ie. with ava unit tests and nightmare E2E tests.

Please note that the editor needs red-api for core functionality.

"dependencies": {
  "red-api": "github:tecla5/red-api"
},

Main components

  • Top bar (top)
  • Menu (in right side of top bar)
  • Nodes Palette (left panel)
  • Sidebar (right panel)
  • Flow Canvas area (center)
  • Node editor dialogue (model, when node in canvas is clicked)
  • Tray (bottom, notifications area)
  • Node Diff (modal, via menu)
  • User settings (modal, via menu)

Top bar

Displays logo, main menu and user session state

Menu

Displays list of global options/actions, such as load/export nodes etc.

Nodes palette

Display all the nodes available to be used on canvas

Sidebar

Displays tabs with information. The run tab displays logs when running a flow

Flow canvas

Canvas area to draw flows, via nodes and connections

Node editor

Tray panel form with fields for node properties of the particular node selected. Double clicking a node opens the Node editor dialog.

Custom Nodes can be designed as separate node modules that can be plugged in. The node configuration is used by Node editor to display appropriate form fields to correctly edit each of the node properties as per the configuration.

Tray

Tray is used for the node editor dialogue, user settings and node diff. The Node editor, User settings and Node diff are presented in a tray that slides in.

Node diff

Tray panel with node difference

User settings

Tray panel form with user settings

Structural Overview

  • Communications socket communication
  • Events event notifications (publish/subscribe)
  • I18n Internationalization
  • Main Application loader. Loads nodes, flows and editor
  • Settings Load/save application settings using local storage and ajax. Includes theming.
  • User user login/logout and control user menu (ie. session state)
  • Validators validate number, regex and typed inputs in editor
  • History history action stack (push/pop) with undo/redo
  • NodeConfig single node configuration (state)
  • NodeRegistry registry of available nodes
  • Nodes collection of nodes
  • TextFormat used to format text for url, email etc. for HTML display
  • Bidi bidirectional text display (RTL - Right then Left, LTR - Left then Right)

Ui structure

See node-red UI API for more details

  • Actions actions (create, add, remove, get, list, invoke)
  • Clipboard clipboard management
  • Diff calculate and show nodes difference
  • Editor manage and display node editor
  • Library manage node library (load, save, export)
  • Notifications notify and display notifications
  • Search Search for nodes. Display and manage search dialog
  • Subflow manage and display subflow of nodes
  • Tray display and manage tray bar (slide-in modal panel, on top of right side of canvas)
  • TypeSearch search for node by type? Display and manage search dialog
  • UserSettings display and manage user settings pane
  • Workspaces display and manage workspaces (dialogs + tabs)

Common

jQuery widgets

  • CheckboxSet jQuery widget to display and manage set (group) of checkboxes
  • EditableList jQuery widget to display and manage editable list (add/remove items)
  • SearchBox jquery widget to display and manage search box
  • TypedInput jQuery widget to display and manage a typed input (such as numbers only etc.). See validators

Classes

  • Menu display and manage menu (in topbar), using menu data from settings
  • Panel display panel (including drag bar to resize panels)
  • Popover display and manage popover (modal notification)
  • Stack display and manage stack of items (used in node palette)
  • Tabs display and manage tabs (containing flows of nodes)

Palette

  • PaletteEditor display and manage palette category (and interaction with canvas via events?)
  • Palette display and manage full nodes palette with all categories

Sidebar

  • Sidebar display and manage sidebar including tabs
  • SidebarTabConfig display and manage sidebar tab configuration and main behavior
  • SidebarTabInfo display and manage tab content, tips etc.

Touch

  • RadialMenu display and manage D3 radial menu. Activated by long-touch event (for touch devices). Context-specific actions for the current selection - such as delete, edit, copy, paste

Rendering the UI

The /assets folder contains the original assets used to generate the main HTML page.

The UI is rendered via mustache templates (with partials) in red-api/src/new/api/ui.js

class Ui {
  // ...
  _loadSharedPartials() {
      var partials = {};
      let rootDir = './editor/templates'
      var recursiveReadSync = require('recursive-readdir-sync')
      var files = recursiveReadSync(rootDir)
      for (var i = 0, l = files.length; i < l; i++) {
          var file = files[i];

          if (file.match(/\.mst$/)) {
              var name = path.basename(file, '.mst');
              let contents = fs.readFileSync(file, 'utf8');
              partials[name] = contents
          }
      }

      return partials;
  }

  editor(req, res) {
      let partials = _loadSharedPartials()
      // console.log({
      //     partials: Object.keys(partials)
      // })
      let html = Mustache.render(editorTemplate, theme.context(), partials)
      res.send(html);
  }
}

Note: The legacy node-red code did not use partials.

Assets

templates/index.mst contains a mustache template to create the HTML.

The template needs to be rendered in order to do E2E testing using nightmare (ie. better Jasmine). Alternatively create static pages for testing. The HTML pages rendered must load the javascript built using webpack.

Development Process

First step is to make the simple (class) refactoring work using original functionality with jQuery etc. This is a current Work in Progress (WIP)

Next step will be to convert each main UI component such as Palette, Sidebar etc. into Vue components that can be imported and used in a Vue app.

Each component should be tested individually use Vue best practices.

Theming

Theming can be done in the red/api/theme.js file The defaultContext is loaded from ./default-context. It contains the basic Them "outline", including header, favicon, icon and title, logo image and more... We have currently changed:

  • title to 'App Orchestrator'
const title = 'App Orchestrator'

module.exports = {
  page: {
    title: title,
    favicon: "favicon.ico",
    tabicon: "red/images/node-red-icon-black.svg"
  },
  header: {
    title: title,
    image: "red/images/node-red.png"
  },
  asset: {
    red: (process.env.NODE_ENV == "development") ? "red/red.es5.js" : "red/red.min.js",
    main: (process.env.NODE_ENV == "development") ? "red/main.es5.js" : "red/main.min.js",

  }
};

See theme_spec.js for examples on how to customize theming.

The theme when fully configured is sent to the Mustache template in editor/templates/new/index.mst

<div id="header">
    <span class="logo">{{#header.url}}<a href="{{.}}">{{/header.url}}{{#header.image}}<img src="{{.}}" title="{{version}}">{{/header.image}} <span>{{ header.title }}</span>{{#header.url}}</a>{{/header.url}}</span>
    <ul class="header-toolbar hide">
        <li><a id="btn-sidemenu" class="button" data-toggle="dropdown" href="#"><i class="fa fa-bars"></i></a></li>
    </ul>
    <div id="header-shade" class="hide"></div>
</div>
<div id="main-container" class="sidebar-closed hide">
    <div id="workspace">
    ...
    </div>
</div>

Here you can add login/logout buttons and use other custom theming variables as you see fit :)

We should be leveraging Partials for easier re-factoring of the UI.

Partials begin with a greater than sign, like {{> box}}. The partial will inherit the variables from the calling context

base.mustache file

<h2>Names</h2>
{{#names}}
  {{> user}}
{{/names}}

user.mustache file

<strong>{{name}}</strong>

Can be thought of as a single, expanded template:

<h2>Names</h2>
{{#names}}
  <strong>{{name}}</strong>
{{/names}}

Tests

For unit tests use ava test runner.

Run tests

Run all tests:

$ npm test

Run a particular test:

$ ava test/comms.test.js

Test/Refactoring strategy

Start bottom up, working on the simplest, bottom down classes/modules first, those with less dependencies and less complex code. Gradually work your way bottom up, breadth first.

Currently the following test is a good starting point:

$ ava test/new/text/format/breadcrumb.test.js

E2E tests

E2E (ie. User Acceptance) tests must be written using NightmareJS with modern async/await syntax.

Tests should be written using Page Objects design pattern and should be run via test cafe

Please see How to set up E2E browser testing

See nightmare API

var Nightmare = require('nightmare'),
  nightmare = Nightmare({
    show: true
  });

async function run () {
  var result = await nightmare
    //load a url
    .goto('http://yahoo.com')
    //simulate typing into an element identified by a CSS selector
    //here, Nightmare is typing into the search bar
    .type('input[title="Search"]', 'github nightmare')
    //click an element identified by a CSS selector
    //in this case, click the search button
    .click('#uh-search-button')
    //wait for an element identified by a CSS selector
    //in this case, the body of the results
    .wait('#main')
    //execute javascript on the page
    //here, the function is getting the HREF of the first search result
    .evaluate(function() {
      return document.querySelector('#main .searchCenterMiddle li a')
        .href;
    });


  //queue and end the Nightmare instance along with the Electron instance it wraps
  await nightmare.end();

  console.log(result);
};

run();

Ava nightmare

You can also run nightmare tests with ava test runner using ava assertions.

import Nightmare from 'nightmare';
import test from 'ava';

test('should find the nightmare github link first', async t => {
  const nightmare = Nightmare()
  let link = await nightmare
    .goto('https://duckduckgo.com')
    .type('#search_form_input_homepage', 'github nightmare')
    .click('#search_button_homepage')
    .wait('#zero_click_wrapper .c-info__title a')
    .evaluate(() =>
      document.querySelector('#zero_click_wrapper .c-info__title a').href
    )
    .end()

  // test link found
  t.is(link, 'https://github.com/segmentio/nightmare')
})

red-editor's People

Contributors

kristianmandrup avatar

Stargazers

roadlabs avatar Alfredo Prada Giorgi avatar Hannankan avatar Nikolaus Schlemm avatar Janusz Jasinski avatar Frank avatar Ramesh N avatar Peter Clemenko avatar

Watchers

Dayana avatar  avatar James Cloos avatar Javier Cabrera avatar Ramesh N avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.