Coder Social home page Coder Social logo

gsplusplus's Introduction

GS++ is discontinued, since 26-12-2021

license minecraft

Table of Contents

About

GS++ (GameSense++) is a private Minecraft forge "utility born" for anarchy-related servers such as 2b2t.
This project was started by TechAle after gamesense got discontinued.

GameSense Contributors

  • Cyber (original developer)
  • Hoosiers (original developer, head developer, maintainer)
  • lukflug (color settings, OpenGL, ClickGUI and minor optimizations, issue tracker)
  • auburnhud2 (whitespace and continuous integration, issue tracker)
  • linustouchtips (TargetHUD, SkyColor, Misc Rendering)
  • Dngerr (Blink and HotbarRefill)
  • DarkiBoi (TotemPopCounter)
  • GL_DONT_CARE (Viewmodel Transformations)
  • NekoPvP (First commit, Item FOV)
  • TechAle (AutoAnvil, PistonCrystal, Blocker)
  • 0b00101010 (HoleESP rewrite, misc render)
  • A2H (Bug fixes, compatability)
  • Xiaro (Code improvement, compatability, Rotation Manager)
  • Soulbond (XCarry)
  • Lyneez (NoFall)

GameSense Credits

Check specific class files for full credits. This client started out based off of FINZ0's Osiris, which in turn was based off of 086's KAMI. Without these projects, GameSense would not exist so a lot of credit is due to them for their work.

This client also implements the ClickGUI using PanelStudio: https://github.com/lukflug/PanelStudio/. If you believe that we are using your code and credits are not properly given, please message Techale#1195 on Discord.

gs++ Contributors

  • TechAle (Main developer, head developer, mainteiner)
  • Doogie13 (Misc modules)
  • Mwa (Profile system and misc)
  • Phantom826(new FPS counter

gs++ Credits

I think it's the duty of a developer to say if he took inspiration / took some piece of code from another client.

gs++ changelogs

(thanks phantom)

Modules Added:

  • Combat:
    Anvil trap, AutoCrystalRewrite, AutoFeetPlace, AutoMend, Criticals, elevatot, Foot Walker, FootConcrete, Friends, Surround rewrite, AutoCreeper, AutoCity
  • Exploits:
    AutoDupe5B, BowExploit, ChorusPost, ClipFlight, CoordsExploit, Crasher, Mining spoof(CookieClient), PacketJump, No Break Reset, Anti gap fail, no rotate, PingSpoof, RoofInteract, Rubberband, Drown, newChunks, SpeedNom
  • Movement:AirJump, Antihunger, Anti void, AutoWalk, Avoid, BoundsMove, ElytraFly, EntityControl, EntitySpeed, Fastfall, Flight, HighJump, HoleSnap, Jesus, LiquidSpeed, LongJump, PassiveSpeed, PhaseWalk, Pursue, SafeWalk, Scaffold, SlowFall, StepRewrite, Tickshift, Timer, Viewlock, WallClimb, ViewLock, Phase, LevitationControl, antiVoid, antiHunger
  • Misc:
    FastShulker, ExtraTab, IRC, MouseClickAction, Quiver, Spammer, Credits, KillEffect, PacketLogger, QueueNotifier
  • Render:
    Aspect, ClientTime, FOVMod, MobOwner, NoGlitchBlock, Predict, RainbowEnchant, Shaders, Swing, Ambience, mobOwner, Trails
  • HUD:
    Frames, LagNotifier

Modules changed:

  • Combat:
    AutoArmor(Elytra Prioity), AutoSkull(Phase Stuff), AutoTrap(Silent swap), AutoWeb(Silent swap), Blocker(Backend Stuff), HoleFill(Silent Swap+Double hole), KillAura(Hit Delay+Other stuff), Offhand(Strict+Bias Health), SelfTrap(Silent swap), SelfWeb(Silent Swap), Surround(Center changes+Silent swap), KillAura (Renders)
  • Exploits:
    FastBreak(Tons if things), No Interact(Added only gapple), PacketXP(Moved to Combat section)
  • Movement:
    Anchor(Pitch+Fastfall), Blink(Made it better), PlayerTweaks(No slow strict+IceSpeed+PortalChat+updated guimove+NoWeb+NoFall), ReverseStep(Rewritten), Speed(Rewritten), Step(Improved NCP mode)
  • Misc:
    ChatModifier(Rewritten), ChatSuffix(Changed to GS++), DiscordRPC(Rewritten), FakePlayer(Moving fakeplayer+SimulatedDamage), HotbarRefill(Strict), NoEntityTrace(Added food and all), NoKick(signs edits)
  • Render:
    BlockHighlight(Rewritten), BreakESP(Rewritten), Capes(GS++,Amber), Chams(Pop chams), ESP(Color picker), FreeCam(Rewritten), HoleESP(RayTrace+NewColor settings), NameTags(Popchams compatibility), NoRender(No Weather), ShulkerViewer(Fixed 2.3.0 monkey), ViewModel(Rewritten), Chams (Skidded) HUD:
    Speedometer(Added Arrays)

From TechAle

Hi, it's the main dev of gs++.
Developing gs++ had been really funny and, for who is wondering, the release date was decided for the 27^ December, i have no idea why Sable decided to release it 4 days before lol
Why am i releasing it? Well, basically every gs++ users are quitting, so, i see no reasons why keeping this private.
It also got boring developing in minecraft, and the last things i coded were bad+speed coded.
For the last 2 months the client become a little bit instable, mostly because of bad things i added.
"gs++ is held together by hot glue" - Historian
I dont suggest to continue gs++, it's really not worth lol, start a client from 0 that is 100% better.
After this, i'll quit minecraft developement, i wont fork/star anything that is related to minecraft.
If you want to follow me, just know that i'll start creating things that are not for minecraft, mostly university.

gsplusplus's People

Contributors

0b00101010 avatar auburnhud2 avatar b2h990 avatar darkiboi avatar dngerr avatar doogie13 avatar iudevman avatar lukflug avatar luna5ama avatar lyneez avatar madmegsox1 avatar mwahaha9 avatar nekounderscore avatar nepnep21 avatar pastimee avatar phantom568 avatar sable25706 avatar soulbond avatar sqhil avatar techale avatar toxicaven avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

gsplusplus's Issues

[BUG] Fast fall

Describe the bug
While in water and fast fall is toggled one sinks without chance of trying to go up so if you can just have fast fall ignore liquids please and thanks

To Reproduce
Use fast fall and go into a liquid and try to swim up

Expected behavior
Should ignore liquids or give the option to swim up if space bar is pressed.

wow! now I to can have an insane 11cps ca on Crystallpvp.cc! Thankyou Techale, very cool.

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Add any other context or screenshots about the feature request here.

[BUG] trash

stick to websites pls
skidding gamesense is no good

[BUG] new chams breaks outlinesp on other clients

bug: makes outlinesp locked to white

reproduce: turn on outlinesp on another client with ++ loaded (rusher/future/others)

expected: shouldnt effect the color of another clients esp

info: most likely a mixin issue

[FEATURE]Speed custom

Is your feature request related to a problem? Please describe.
So I know speed custom was merged into strafe however a critical issue with it is you have to change the speed value each time you want to change speed modes and it's kinda a hassle.

Describe the solution you'd like
The speed mode custom should be added back cause it was just much easier to use and configing it could be a bit better so the value should increase by 0.002 or 0.004 since that's the one that mainly matters because most servers allow this mode to be used with the 0.02 to 0.04 config values

Opacity settings[FEATURE]

Is your feature request related to a problem? Please describe.
Being able to change the player's within a small area's opacity while having shaders probably looks badass

Describe the solution you'd like
We can probably add an opacity slider to either no render or chams or make it it's own render module

Describe alternatives you've considered
There is no alternative

Additional context
If you can get a distance setting and opacity setting that'll be baller

[BUG] No slow makes you slow

Describe the bug
No slow strict bad

To Reproduce
Steps to reproduce the behavior:

  1. Go to strict sprint while eating
  2. You fail
  3. Try again
  4. See error

Expected behavior
No slow

[FEATURE] ca render cleanup

make it so we can choose to disable dmgtxt, place, break, and target renders separately in the settings.

ex: add a none option where you choose outline/fill/both

right now the ca renders can clutter your screen and make it really hard to tell whats going on. setting opacity to 0 doesnt completely get rid of the render either

[BUG] search

shulkers need to be 226 - 234 added (will delete this tmr)

Credits

MM+3 pasted from my Momentum Shaders ...

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.