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A Minecraft mod that allows you to control the world through the power of Totem Poles

Home Page: https://www.curseforge.com/minecraft/mc-mods/totemic

License: MIT License

Java 99.73% Shell 0.27%
minecraft-mod minecraft-forge magic minecraft neoforge

totemic's Introduction

Totemic - NeoForge Version

A magical themed Minecraft mod with a focus on Totem Poles, nature and the power of music.

For downloads and more information see on CurseForge.

Reporting issues:

If the issue is a crash, make sure to provide the log file or crash report. Depending on the situation, provide pictures. Try to describe the issue as precisely as possible, if possible give steps to reproduce it.

Pull requests:

Translations into other languages are welcome. The language files can be found in the folder src/main/resources/assets/totemic/lang, the Totempedia contens in src/main/resources/assets/totemic/patchouli_books/totempedia.

For code or content PR's: Please go over all major changes with me before submitting them, I don't want anything to go to waste :( Try to place comments in anything that is not obvious, it can be confusing to understand others' code!

Setting up a workspace/building from source:

You can import the Gradle project into an IDE of your choice (e.g. Eclipse). Run ./gradlew build or gradlew.bat build to build the mod. For more information refer to the NeoForged documentation.

Credits:

  • The textures were mainly designed by nojustgavin, Sunconure11 and VincentLongiug.
  • The models for the Totem Poles were designed by Nefilto.
  • The Flute sounds were cut from overblow.mp3 by Kerri Lake, used under CC BY 3.0, slightly changed in pitch.
  • The Eagle-Bone Whistle sounds were cut from this sample by SpawnofSirius.
  • Thanks also to ZestyBlaze, who is working on a Fabric port.

totemic's People

Contributors

2z6c avatar bytegm avatar crafteverywhere avatar cs8minty avatar dycoldwind avatar guro2 avatar krasjet avatar ljfa-ag avatar natsuarashi avatar pokefenn avatar sunconure11 avatar unroman avatar vexatos avatar

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totemic's Issues

[Silly Suggestion] Parrot Dancing

Trigger nearby tamed parrots dancing when instruments are used -- extending the vanilla's behavior with jukebox blocks and music disks.

Botania easter egg

Is it necessary?? Yeah I get that you guys want to have fun and all, but is it possible to remove this or change it on my end? Trying to make a modpack for my server group to host on Curse, and I already know that this name change at the top is going to cause a lot of confusion.

If you are not sure what im referring to, it is the interaction between botania and totemic that changes "Minecraft 1.10.2" to "Floweycraft 1.10.2"

Thanks for any help you can provide on this :)

Crash on startup, MC 1.10.2

Hi! I had a crash on startup that seems to be related to your mod.
I hope you can make some sense out of it. The easiest solution for me would be to remove your mod, but I still want to keep it in my setup, so that's why I'm contacting you.

My setup is:

  • Minecraft 1.10.2
  • Forge 12.8.1.2014
  • Totemic 0.7.7

Here is the most relevant bit I could find:

java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded.
at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:434)
at net.minecraftforge.fml.common.registry.FMLControlledNamespacedRegistry.register(FMLControlledNamespacedRegistry.java:800)
at net.minecraftforge.fml.common.registry.GameData.register_impl(GameData.java:250)
at net.minecraftforge.fml.common.registry.GameRegistry.register(GameRegistry.java:153)
at totemic_commons.pokefenn.ModBlocks.init(ModBlocks.java:59)
at totemic_commons.pokefenn.CommonProxy.preInit(CommonProxy.java:32)
at totemic_commons.pokefenn.ClientProxy.preInit(ClientProxy.java:40)
at totemic_commons.pokefenn.Totemic.preInit(Totemic.java:48)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

and here is the crash log

Aquatic Totems

All of these would provide some degree of water breathing

Squid: also removes blindness, as squids are the ink source.
Fish: also provides fishing luck
Salmon: also provides a jump boost, including when swimming upwards in water
Blowfish: provides poison and thorns effect

Bald Eagle Todo List

  • Textures (Done)
  • Model (Done)
  • Sounds (Done)
  • Eagle Bone (Done)
  • Eagle Bone Whistle (Done)
  • Eagle Feathers (Textures done, wiating on @ljfa-ag)

Mandan Buffalo Dance

First time this dance worked fine - two of four nearby cows converted. Second time no cows converted. Third time nada. There is no fourth time as I cannot get the dance to start at all. The war dance and Imbue flute dance both work fine - multiple times in a row. I think there may be a problem with the chimes and their auto-ringing -maybe that's throwing off the start sequence?
Is there some way to cancel and reset everything to their beginning states?

Tipi texture limits the mipmap level

textures/blocks/tipi.png is 40x40 pixels, which is not a power of 2.
This limits the mipmap level of the texture atlas, leading to ugly artifacts in distant textures.
Please make this texture 32x32 or 64x64 to fix this issue for BTM.

Medicine Bags

The Medicine bag allows you to carry a totem benefit with you, it's medicine, and use it later.

Console Spam of 0.0

Hello!
In sevtech ages I have an issue where people get totem effects the console of the server constantly spams 0.0. I cant even type in console and the log files of the server grows.
Is it maybe some debug info or?
SevTech v3.0.6
Forge 2651
Totemic-1.12.2-0.10.3.jar

It looks like this:
0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0

Feature Request: Disabling individual ceremonies via config

Hi folks. I'm looking at adding this mod to a pack I'm working on, and it'd be great if it were possible to disable specific ceremonies via the config. Specifically I don't want the player to be able to create zombie villagers, but it'd be a useful feature to be able to switch any ceremony on or off depending on personal preference.

Remodel Baykok

This is just a reminder to myself to do this when I am free enough, now that BTM is over.

Also a reminder to possibly tweak buffalo slightly (add udders)

Creative Tabs Bug

Totemic items are shown in all other mods creative tabs. using forge 2387 andtotemic 0.8.9

Buffaloes targeted by enemies

I was surprised to see skeletons sniping my penned buffaloes. I'm not sure this is intended. If it is, it's a problem because they need to be fenced in like any other passive mob and this leaves them defenseless to skeletons.

One solution might be to have them not targetable until toggled (without duration) with the war dance ceremony. Another would be a totem carving that makes them return to the totem if not in combat.

[Bug] Wind Chime activation

The Wind Chimes can't be activated while holding anything in the off hand. Drums, Flutes, and Rattles are not affected.

[SUGGESTION] Bring back buffalo aging, but gate it behind a config

Due to the lag issues it had in the past (I did not notice them), it should be ideally, put under a config, with a warning for it. Bald eagles should have something similar as well, IMO. Animal aging should be put under a config, which would be disabled by default. Perhaps this feature could be expanded a bit, with older animals giving more loot.

Due to the nature of aging, the config setting should have a few warnings.

Feature Request: Wide Gates for Buffalo

I'm keeping my Buffalo fenced, like my other animals, but they can't fit through a normal fence gate. Could you make a double-sized fence gate, or rather, a half-fence-gate that works like a door? You could put two side-by-side for a double-wide gate.

Better sounds for the buffalo

Currently, the buffalo use modified cow sounds. I suggest we give them actual buffalo calls.

Unfortunately, I do not have many good sources of such sounds, unless you are willing to dredge through sites like this: http://www.junglewalk.com/sound/Bison-sounds.htm

Or rip the sounds from youtube.

Wikipedia does not have any suitable sounds either, as they do sometimes have the sounds of various animals on their associated page.

Modpack policy

I am aware of the nature of this mod, but, what is the current policy on the usage of it in modpacks?

Infused flute doesn't make hippocampi follow.

Infused flute seems to ineffective against Ice and fire's hippocampus, despite they have a follow ai when certain item is held, it does work on animania's hedgehog and ferret with their weird following item.

[Feature idea] Totemic Villager

A villager that has a little area in the village with a tipi, maybe some musical instruments and he trades Buffalo Tooth/Hide for Emeralds (or if you want to be racist some kind of alcohol).

[Enhancement] A way Crafttweaker support could be added.

I love this miss so much. Using it for an expert pack as a requirement for early tools. And I think the content in the mod is sufficient too for normal play for now; it's meant to be a small mods anyway. However, I want to use custom ceremonies with it, ones that could turn mobs into other mobs and the same with blocks.Perhaps even instruments added for the point of using them with custom ceremonies?

[Question] Torch

Ver: 0.11.0

Would it be possible to update the torch to break when lava comes near it like standard torches would?

Or is this an intended idea for the torch?

image

Thanks! ๐Ÿ˜„

[suggestion] Burial Grounds Structure

A cluster of blocks that naturally generate on the surface identical to grass blocks. When broken they spawn an undead mob (maybe with a type of headwear so they don't burn in sunlight). They'd have the same mechanics as silverfish, attacking the mob results in surrounding undead waking up.

The help with textures

You tried to contact other creators of mods what they have helped you?It is just interesting to me how soon we will see totems with muzzles of animals

Bugs from updating to Minecraft 1.8.9

These are some known issues that came from the update to Minecraft 1.8.9:

  • Missing models for some blocks that I want to convert from TESRs to static models (Tipi still has to wait, but is not of high priority)
  • Tipi and Wind Chime items rendering wrongly in third person
  • Music particles have the wrong color (won't fix for now)
  • Ceremony HUD making the background of other GUIs opaque
  • Cannot sleep in Tipi
  • Tipi break particles are black and purple
  • Cedar Leaves not respecting fast graphics
  • The "+" in the "add bookmark" button in Totempedia is sometimes white
  • Playing music sometimes seems to not work (might be a Forge bug)

Information Request for Totempedia

Is it possible to add into the book that the player needs to Shift-Click to begin ceremony. I've been watching and getting bug reports from multiple users telling me they could not get a ceremony started because they weren't aware of shift-clicking.

I completely understand that players should exhaust all their options but it's something that might not occur to every player and makes the mod seem less accessible. I would hate for someone to get the point of a ceremony and give up on the mod because they were not quite sure of the keybindings :)

Thank you!
Darkosto

duping red cedar saplings

if you have 2 red cedar sapling and place one then proceed to break and pick it up the stack in your inventory becomes 3 instead of 2

[Bug] Totem Pedia is blank?

Hey guys, is anyone willing to lend me a hand? Running into an error using totemic on SevTech FTB modpack
the totempedia is blank and as a result I've got no clue in hell what I'm doing ;~;

SevTech Ages 3.0.4

Random ideas from IRC

As the mod definitely needs new content in the future, there was some discussion in the IRC about it.

So far, only one thing has been definitively agreed upon, but this list will serve as a log for that for now.

Edit on 8/30/2016: More things have been discussed

  • Buffalo Totem (Provides haste) (Code done, waiting approval)
  • Mob that automates totems in place of the player (8/30/2016) (Not fully fleshed out)
  • Properties based on the material of the totem (8/30/2016)
  • Fix possible latency issue relating to totems (8/30/2016) (Needs more investigation)
  • Actual totem models (8/30/2016) (#50) (Might require massive changes)
  • A way to carry totem benefits (8/30/2016) (#30) (In progress as of 12/9/2016) (Code done, textures to be done soon)
  • Fish totems (8/30/2016) (#29)
  • Rabbit totem (provides luck) (8/30/2016)
  • Quests for items to boost totems (8/30/2016)
  • Bear Totem (undecided buff) (8/30/2016, 9/4/2016)
  • "sun u loser pls finish up baykok soon everyone probably thinks ur lazy" Sunconure11's Mind, 2016

Baykok model progress

It is time I begin progress on the model for baykok.

I'm thinking of basing his design off of the one for Shin Megami Tensei, but, there might be better designs.

Progress will begin on the weekend, there is some stuff I must do during the week.

Spirit summoning rituals and the like

We discussed this a bit on IRC a while back, do you think that after you finish stomping all of the bugs with 1.8, we could discuss this in more detail, and figure out what to add, and what not to do? By then, I should be a bit more free after finishing the milk module draft for Growthcraft.

New option

Will your mod be compatible with Animania? Default for that mod is to replace the vanilla animals, so your mod requires vanilla cow. So you can use the two together. in Animania, it does have the option to not replace vanilla cows, so you can have both.

Just wondering if you might be thinking about using Animania cows to perform the ceremony to change into buffalo.

Shearing Red Cedar Leaves Bug

It drops shears when you shear the cedar leaves, the shears are gone when you pick them up.

Also using your mod in Skyexchange modpack. I find it really innovative and interesting so I wanted to showcase it. So what is in the future of Totemic? At least make the jingle skirt jingle when you walk :P

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