python-text-games's People
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heya-naohiro kmotoi tmp-test kmarcus293r yanakayus ezuka-fuya noriokobota kkazk nishide24d nbird11 sepatakuropython-text-games's Issues
This is a huuuge issue
I don't understand your game; it is badly written lol
The README has no description of the game!!
The README needs to add some material about the purpose of the game, and how to play it.
I get an exception if I enter a non-number into the "choose a race" field
I get an exception if I put 'elf' in as my race selection.
Please see the following steps to reproduce this problem.
Choose a race
1- Human 2- Elf 3- Orc
My race is: elf
Traceback (most recent call last):
File "./knight-training", line 258, in <module>
main()
File "./knight-training", line 227, in main
create_hero()
File "./knight-training", line 105, in create_heroe_choice = int(input("My race is: "))
ValueError: invalid literal for int() with base 10: 'elf'
Add new race
Add race: Fairy
You should use the race and class somehow
You ask for the race and class at the start of the game, but it is never used anywhere (except for display).
It should affect the characteristics of the hero.
Maybe it could be used to set the initial health or damage (attack strength) for the hero?
There is no LICENSE specified for this code!
I'd like to know if I can use this code in other projects. What is the license?
Can you please add a LICENSE file (or at least some SPDX tags)?
Add some introduction text before the first prompt
The first prompt is kind of abrupt. It would be nice to print some text to introduce the game before that first prompt.
Add user input during battle (battle actions)
During the battle loop, allow the user to select 'attack', 'defend', or 'heal', instead of just always attacking.
This will require that the hero class have support for defend strength and heal power, so those numbers can be used
when performing that battle action.
readme is empty
There no text in the readme file
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