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License: GNU General Public License v2.0
Automatically exported from code.google.com/p/mednafen-rr
License: GNU General Public License v2.0
Reeally low priority right now, but we should be able to open 7z, rar, etc.
Also, it should have multiple file archive support. So you can select a
specific file in a 7z archive. This is useful because goodsets tend to
come packaged this way; where all versions of a game will be packaged in
the same .7z file.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2009 at 3:22
Porting sdl-throttle.cpp from fceux would be a good idea.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2009 at 8:12
This doesn't work anymore.
Original issue reported on code.google.com by [email protected]
on 27 Feb 2009 at 3:43
What steps will reproduce the problem?
Playing any game over the internet
What is the expected output? What do you see instead?
I expect good response but get lag,
What version of the product are you using? On what operating system?
latest svn, on linux and windows.
Please provide any additional information below.
Please rewrite mendafen-server and netplay. There is so good way to play
nes over the internet. It's the only reason I would want to use an emulator
too.
Original issue reported on code.google.com by [email protected]
on 17 Dec 2009 at 6:53
Right now you have to advance a frame to see what the state you loaded
looks like.
Original issue reported on code.google.com by [email protected]
on 16 Feb 2009 at 1:40
What steps will reproduce the problem?
1. Compile it on Debian Squeeze
2. Try to run it
What is the expected output? What do you see instead?
The message:
Setting "nes.ntsc.matrix.0" is not set to a floating-point(real) number:
"1.539"
What version of the product are you using? On what operating system?
The newest one, from svn
Please provide any additional information below.
The issue happens using any options, or even with no option at all. I've tried:
./mednafen -nes.ntsc.matrix.0 1.539
But I get the same error.
Original issue reported on code.google.com by [email protected]
on 23 Apr 2009 at 5:42
Currently the movie file is a raw dump of input with no header.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 8:01
"Emulators should be able to emulate at 50, 25, 12, 6, and 3 percent normal
speed (and possibly other speeds)."
This will need some hotkeys made as well.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 7:39
During recording, display a red dot etc.
Original issue reported on code.google.com by [email protected]
on 14 Feb 2009 at 8:50
It no longer seeks to the right portion of the movie properly.
Original issue reported on code.google.com by [email protected]
on 27 Feb 2009 at 3:42
Possibly complicated due to the multiple platforms supported.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 8:00
It needs to detect NumberOfPorts based on the current console. Something
like strcmp(CurGame->shortname, "lynx")
Original issue reported on code.google.com by [email protected]
on 17 Feb 2009 at 8:23
All emulators need this! So I guess I'll add it here.
For reference see:
GENS10: http://code.google.com/p/gens-rerecording/
FCEUX: https://sourceforge.net/projects/fceultra/
FCEU.28: http://code.google.com/p/fceu/
SNES9x.143: http://code.google.com/p/snes9x143-rerecording/
Original issue reported on code.google.com by [email protected]
on 25 Feb 2009 at 3:09
This will prevent ruining movie savestates by saving a state when a movie
isn't playing back or recording
Original issue reported on code.google.com by [email protected]
on 14 Feb 2009 at 9:59
Number is lower than it should be for PCE
Original issue reported on code.google.com by [email protected]
on 18 Feb 2009 at 4:36
Right now there's a save, a load, and a couple of hotkeys for changing the
current state number. There needs to be an individual hotkey for loading
and saving every savestate. See input.cpp
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 7:57
Right now it tends to advance multiple frames at a time unless you barely
touch it.
Original issue reported on code.google.com by [email protected]
on 25 Feb 2009 at 8:15
Loading other states will ruin the movie file.
Original issue reported on code.google.com by [email protected]
on 12 Feb 2009 at 4:23
This should probably have its own hotkey.
Original issue reported on code.google.com by [email protected]
on 16 Feb 2009 at 11:04
No export functions.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 7:59
Please added gui to mednafen. Because i can't see perfect frondend for
mednafen.
Original issue reported on code.google.com by [email protected]
on 8 Apr 2009 at 10:57
I've been trying to compile r249 on Gentoo Linux and quite frankly, I'm stuck.
Most of the compile error I could hunt down (see the attached patch), but
not those two for final linking:
>>
/.../mednafen-svn/src/netplay.cpp:289: undefined reference to
`MDFNMOV_RecordState()'
wswan/libwswan.a(debug.o): In function `WSwanDBG_Disassemble(unsigned int&,
unsigned int, char*)':
/.../mednafen-svn/src/wswan/debug.cpp:355: undefined reference to
`disassembler::disasm(unsigned short, unsigned short, unsigned char const*,
char*)'
<<
The first one is due to MDFNMOV_RecordState() being commented out in
movie.cpp; I'm guessing there's a good reason to do so.
The second, however, is weirder. From what I can tell, disasm is in
src/wswan/dis/dis_decode.cpp and gets compiled/linked into libwswan.a. The
latter is then linked for the final mednafen binary. Why it's still an
undefined reference sadly is out of my league.
Any help on this is of course highly appreciated.
The patch needs to be applied before running autogen.sh. Those were my
./configure options:
--enable-nls --enable-threads=posix --disable-altivec --disable-gb
--disable-gba --disable-lynx --disable-nes --disable-ngp --enable-pce
--enable-pcfx --disable-sms --enable-wswan --enable-alsa --disable-jack
Original issue reported on code.google.com by [email protected]
on 11 Jul 2009 at 4:35
Attachments:
Currently no Memory Search/Watching. There is a pretty advanced debugger
implemented though.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 8:00
-mov.author - author's name
-mov.filename - when you record, it will be written to this filename
Original issue reported on code.google.com by [email protected]
on 18 Feb 2009 at 4:36
Right there is no SRAM management, so recording and playing back a movie
from a game like Rondo that completes some levels will cause a desync
because of the differing state of the associated SRAM file.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 8:22
When is playback mode (read-only) of a movie file, the frame counter should
also display the total number of frames after it.
framenumber/total frames
etc.
555/10000
Original issue reported on code.google.com by [email protected]
on 25 Feb 2009 at 3:17
There's no error handling code, so it tries to open a non-existent file and
crashes.
Original issue reported on code.google.com by [email protected]
on 12 Feb 2009 at 7:15
Currently no read only toggle implemented.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2009 at 7:58
Sound speeds up, but the speed stays at 60 fps.
Original issue reported on code.google.com by [email protected]
on 1 Mar 2009 at 10:00
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