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Automatically exported from code.google.com/p/mednafen-rr

License: GNU General Public License v2.0

Makefile 1.37% Shell 2.48% C++ 16.31% C 79.59% Objective-C 0.05% Bison 0.06% HTML 0.02% Groff 0.12% Perl 0.01%

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mednafen-rr's Issues

7z & Arhive Support

Reeally low priority right now, but we should be able to open 7z, rar, etc.

Also, it should have multiple file archive support.  So you can select a
specific file in a 7z archive.  This is useful because goodsets tend to
come packaged this way; where all versions of a game will be packaged in
the same .7z file.


Original issue reported on code.google.com by [email protected] on 25 Feb 2009 at 3:22

Netplay lags

What steps will reproduce the problem?
Playing any game over the internet

What is the expected output? What do you see instead?
I expect good response but get lag,

What version of the product are you using? On what operating system?
latest svn, on linux and windows.

Please provide any additional information below.

Please rewrite mendafen-server and netplay. There is so good way to play
nes over the internet. It's the only reason I would want to use an emulator
too.

Original issue reported on code.google.com by [email protected] on 17 Dec 2009 at 6:53

Fails to start, nes.ntsc.matrix.0 issue

What steps will reproduce the problem?
1. Compile it on Debian Squeeze
2. Try to run it

What is the expected output? What do you see instead?
The message:
Setting "nes.ntsc.matrix.0" is not set to a floating-point(real) number:
"1.539"

What version of the product are you using? On what operating system?
The newest one, from svn

Please provide any additional information below.
The issue happens using any options, or even with no option at all. I've tried:
./mednafen -nes.ntsc.matrix.0 1.539

But I get the same error.

Original issue reported on code.google.com by [email protected] on 23 Apr 2009 at 5:42

Movie Header

Currently the movie file is a raw dump of input with no header.

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 8:01

Slow Motion

"Emulators should be able to emulate at 50, 25, 12, 6, and 3 percent normal
speed (and possibly other speeds)."

This will need some hotkeys made as well.

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 7:39

Input Display

Possibly complicated due to the multiple platforms supported.

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 8:00

Lua Scripting

All emulators need this! So I guess I'll add it here.

For reference see:
GENS10: http://code.google.com/p/gens-rerecording/
FCEUX: https://sourceforge.net/projects/fceultra/
FCEU.28: http://code.google.com/p/fceu/
SNES9x.143: http://code.google.com/p/snes9x143-rerecording/


Original issue reported on code.google.com by [email protected] on 25 Feb 2009 at 3:09

State Save/Load Individual Hotkeys

Right now there's a save, a load, and a couple of hotkeys for changing the
current state number.  There needs to be an individual hotkey for loading
and saving every savestate.  See input.cpp

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 7:57

Mednafen support GUI

Please added gui to mednafen. Because i can't see perfect frondend for
mednafen.

Original issue reported on code.google.com by [email protected] on 8 Apr 2009 at 10:57

Linux compilation on r249

I've been trying to compile r249 on Gentoo Linux and quite frankly, I'm stuck.
Most of the compile error I could hunt down (see the attached patch), but
not those two for final linking:

>>
/.../mednafen-svn/src/netplay.cpp:289: undefined reference to
`MDFNMOV_RecordState()'
wswan/libwswan.a(debug.o): In function `WSwanDBG_Disassemble(unsigned int&,
unsigned int, char*)':
/.../mednafen-svn/src/wswan/debug.cpp:355: undefined reference to
`disassembler::disasm(unsigned short, unsigned short, unsigned char const*,
char*)'
<<

The first one is due to MDFNMOV_RecordState() being commented out in
movie.cpp; I'm guessing there's a good reason to do so.
The second, however, is weirder. From what I can tell, disasm is in
src/wswan/dis/dis_decode.cpp and gets compiled/linked into libwswan.a. The
latter is then linked for the final mednafen binary. Why it's still an
undefined reference sadly is out of my league.

Any help on this is of course highly appreciated.

The patch needs to be applied before running autogen.sh. Those were my
./configure options:
--enable-nls --enable-threads=posix --disable-altivec --disable-gb
--disable-gba --disable-lynx --disable-nes --disable-ngp --enable-pce
--enable-pcfx --disable-sms --enable-wswan --enable-alsa --disable-jack

Original issue reported on code.google.com by [email protected] on 11 Jul 2009 at 4:35

Attachments:

Memory Search/Watching

Currently no Memory Search/Watching.  There is a pretty advanced debugger
implemented though.

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 8:00

New Command Line Options

-mov.author - author's name
-mov.filename - when you record, it will be written to this filename

Original issue reported on code.google.com by [email protected] on 18 Feb 2009 at 4:36

Clear SRAM / Start From SRAM

Right there is no SRAM management, so recording and playing back a movie
from a game like Rondo that completes some levels will cause a desync
because of the differing state of the associated SRAM file.

Original issue reported on code.google.com by [email protected] on 11 Feb 2009 at 8:22

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