This is a 2D game for Carrom using OpenGL.
CONTROLS:
● Striker Movement Left / Right via:
○ Keyboard: LEFT ARROW KEY / RIGHT ARROW KEY
○ Mouse: RIGHT MOUSE CLICK DRAG LEFT / RIGHT
● Hover Movement Left / Right via:
○ Keyboard: a / c
○ Mouse: LEFT MOUSE CLICK DRAG LEFT / RIGHT
● Striker Shoot via:
○ Keyboard: Space BAR
○ Mouse: LEFT MOUSE CLICK LOOSE
● Power Bar Movement Up / Down via:
○ Keyboard: UP ARROW KEY / DOWN ARROW KEY
○ Mouse: DRAG MIDDLE KEY UP / DOWN
RULES:
● Initially game starts with 30 points.
● Player gets 10 points for the coin pocketed of his chosen colour.
● Player loses 5 points for coin pocketed of opposite colour.
● Player loses 5 points for pocketing of striker.
● Player loses 1 point per second till he strikes.
● Player gets 50 points for pocketing red coin.
● When all coins of the chosen colour is pocketed and red coin is
pocketed, the game is ended.
● All the coins which are pocketed are shown on the dock. This dock
shows all coins which are pocketed in the order of the time of their
pocketing.
INSTRUCTIONS:
● Player selects colour of the coin which he wishes to score.
● Player then can move the striker left or right.
● Player then directs the striker (where he wants to hit) by changing
the direction of the hover.
● Player then increase/decrease the power in the power bar.
● Player then shoots the striker.