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License: MIT License
Set of libraries to work with StarCraft II map files: Galaxy Script, Triggers scheme, Game Data XML.
License: MIT License
UserDataSet
[12:54 AM] folk: @Talv also, if you can write down "disable autocomplete inside comments" in your vscode ext todo please :P
[12:54 AM] folk: every time I write a ., it goes crazy
[9:08 PM] folk: @Talv seems I've located a weird namespacing problem in the galaxy interpreter, where
int[3] foo;
void bar(int foo) {
int zed;
zed = foo;
}
[9:08 PM] folk: will try to assign the outer foo, according to sc2edit, and thus it fails to compile it
[9:09 PM] folk: obviously I've no idea if the actual engine would, or even if the compiler used in sc2edit is the same one or not
[9:10 PM] folk: should be noted that in my actual code both the outer foo and the function are static
[1:34 PM] Talv: yeah, it does seem to happen only when outter variable is static - it seems to take the priority O.o
[1:35 PM] Talv: in this specific case it's not harmful since type miss matches and you get insta error
[1:35 PM] Talv: but I imagine it would be problematic if both parameter and global var would be of the same type
[1:35 PM] Talv: it would compile nicely but you'd get unexpected results ;D
https://discordapp.com/channels/271701880885870594/410894496570671117/548596985268273153
static int[3] foo;
void bar(int foo) {
int zed;
zed = foo;
}
error: bulk copy not supported
void functioName1() {
int functioName1 = 1;
}
void functioName2() {
}
void functioName1() {
int functioName2 = 1;
}
void main()
{
int lv_I;
int lv_J = lv_I = 0;
}
int a = + + 1;
does not trigger parse error
int func() { if(true) { if(true) { return 0; } else { return 1; } } else { return 2; } }
Get a error with the message "Expected return statement"
string a = "a\
a";
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