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heartbeat's Introduction

Heartbeat

An experimental library for love2d to quickly create games without the boilerplate.

Features

  • A collision framework
  • A ready-to-use camera
  • A simple entity/tile creator/manager
  • A level reader/writer
  • A level editor
  • A player inventory manager
  • A dialog framework
  • A simple menu system (coming soon)

Installation

Simply copy the contents of lib/ to the lib/ folder of your project. main.lua is a sample of how to use Heartbeat and the possible applications it has.

Usage

For now, refer to main.lua on how to create valid entity/tile objects and use them with Heartbeat. The project is a work in progress, but expect official docs soon.

FAQ

What version of lua/love2d should I be using? At the time of this writing, Heartbeat currently targets lua 5.3 and love2d 11.1. As either of these get updated, Heartbeat will be as well.

Can I use this in my game?

Of course. Heartbeat is licensed under zlib, meaning you can do whatever you want with it, even package it with games to sell. For more information on the specifics, refer to the LICENSE file in the root of the repository.

Could you add X to Heartbeat?

Create a new issue and give it the Enhancement label and I'll see what I can do.

Is Heartbeat in a usable state?

Yes. See Project Proton for an example using the engine. Documentation is currently being developed as well.

Will there be a luarocks package?

I'm fully open to it. However, I personally don't use luarocks myself, so I have no idea the logistics behind submitting it and getting it approved. When I last used luarocks, I encountered numerous issues with it, so even if a rock did exist someday, I'd still recommend copying the lib/ files directly to your project.

heartbeat's People

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heartbeat's Issues

Create Documentation

This will happen sometime during June, but full documentation will be written and added to the repository

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