Comments (2)
Personally, I preprocess the polygons with cascaded_union from shapely.ops.
I guess you want to avoid external dependencies. But I also guess that's the best implementation we can find.
(And shapely could also be useful for other preprocessing, as for #21)
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@deboc thanks for the suggestion. Yeah, I have tried to avoid dependencies. I am working on proper documentation on branch documentation. I might just reference Shapely and the specific function with an example, then let it be up to the user to do it.
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Related Issues (20)
- Performance testing HOT 1
- Progressbar output not functional for workers>1 HOT 2
- Suggestion: examples folder HOT 3
- Add Pyvisgraph documentation HOT 1
- Start or end point on polygon boundary HOT 1
- Requesting support for smaller distances HOT 1
- shortest path crossing the obstacle HOT 2
- is haversine distance in use? HOT 1
- Bug HOT 3
- VG generate wrongly due to polygon_crossing function not accurate HOT 1
- Performance hit & js port HOT 3
- Outdated link to GSHHS shapefile for 1_build_graph_from_shapefiles.py: add this update and clarification
- Visibility graphs have a huge number of polygon crossings HOT 8
- IndexError HOT 1
- Visibility graph bug HOT 1
- Crash when vertices overlay HOT 2
- Is it possible to have a boundary polygon? HOT 2
- Detecting points on the edges of a polygon
- Extending to 3D possible?
- License file is not packaged in the PyPi tarball
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