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alive's Issues

Don't iterate over every tile every tick to grow grass

I need to either do random ticks like in minecraft and figure out what the most likely equivalent dt would be or tick every tile one (or a hundred) at a time and multiply dt by how many sets of ticking I need to do before I wrap around and tick the same tile again

Load and generate initial chunks

Ideally it would be all done by the first fixedUpdate, except maybe not because newWorld might want to spawn some monsters or something depending on tiles. So factor out fixedUpdate's generate, load and unload cycle into somewhere it can be accessed both by fixed update and new world.

Prepare for saving by figuring out save format

The registry entry by name/id thing is going to have to be useful here

thinking of using a lua serialisation library and a lua table equality library to compare the before and after of saving and loading

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