taberone / cataclysm-dda-touhou-mod Goto Github PK
View Code? Open in Web Editor NEWA CDDA mod that primarily focused on adding professions based off of Touhou characters.
A CDDA mod that primarily focused on adding professions based off of Touhou characters.
New monsters and locations might be worth considering. Maybe something like a secret lab filled with homicidal clones of Touhou characters?
Fix the errors:
DEBUG : monster mon_touhou_moonrabbit has no harvest entry
Just one error left!
Trying to get the Hourai Incarnate profession to spawn with a gasoline-loaded flamethrower just gives errors, so she starts with an empty flamethrower for now.
Some rebalancing might be needed for the professions to make them more fun to play as. Being overpowered is fun for the first five minutes, but then it gets boring.
Should be relatively straightforward - Chinese dress, beret, knowledge of martial arts (Tai Chi, I think?), traits include Sleepy, Tough, Self-Aware (can see auras through Chi, so maybe Infared Vision as a custom trait?).
I know the sword is plenty powerful already but adding an ability to make it stronger by increasing the damage against the species of the last attacked enemy would be pretty cool.
https://en.touhouwiki.net/wiki/Sword_of_Hisou
"The fact that Tenshi can draw the weapon from seemingly nowhere, it means that the shape-shifting properties of the sword does not have to be stored anywhere on Tenshi's body at any time without taking up space, suggesting that it is spiritually summoned into battle by its wielder."
The expandable baton can be activated to extend or collapse it. The Celestial Delinquent's sword could work the same. This one is easy to do.
Is this supposed to happen?
I'm new to the necromancy mod and don't know what am I supposed to do
Touhou_TODO isn't necessary either when I can just use the Issues function of Github.
Add in a profession based off of Eirin Yagokoro from Imperishable Night. Skills include archery and first aid at the very least.
Like goddamn 3 spaces for just a vest? Also how much tailoring to repair this thing?
In case your clothes get destroyed (Ex. Playing as Wicked Hermit and the dress is torn to shreds), you should be able to craft a new one.
Not sure on what the recipes should be, however. I don't craft clothes that much, only things like makeshift tools or cudgels.
Other notes:
Fireproof Talismans for Hourai Incarnate profession should be craftable, but only for her. (She's the only one that knows the recipes. Maybe spawn the profession with a custom book for the recipe?).
Fireproof Talismans should also be repairable if they aren't already.
Magiclysm exists now, so magic can be used instead
If I just used copy-from instead of copy/pasting and modifying attributes, this mod's items wouldn't break down constantly with each new update in the Experimentals. At least, not as much (Hopefully).
Since Iku can control lightning, it would make sense for her scarf (shawl?) to be conductive so the electrotouch CBM can proc. I believe her scarf also has an insanely high gate-leveled tailor repair, similar to #29, which I assume is probably how it is for most custom clothing for the mod.
The Lateral-Thinking-Kappa profession (basically Nitori from Mountain of Faith) is unfinished. Needs custom clothes, a weapon to start with, and skills (probably high Mechanics at the very least).
Basic moon rabbit monsters based off of the Lunar Defense Corps from Silent Sinner in Blue added. They are intended to be very cowardly, just like how they behaved in SSiB.
What is needed next?
Ranged attack: Rifle of some sort w/ a bayonet. Most likely the Lunar Rifle the Moon Rabbit Recruit starts with. Need to be able to actually shoot the thing, too. Should probably be really, really horrible shots.
Melee attack: Bayonet thrust.
Spawning: They need to be able to spawn naturally.
Monster drops: Dropping their clothes and weapons upon death for you to use.
Intended behavior: Scared, paranoid, and cowardly, and will do what it takes to survive. Will attack if you're weak, too close, attack them or their friends.
Scared of corpses, fire, and their friends dying.
Dialogue (Or not): Finish adding in speech. If possible and supported, find a way to do "smart" or "context-based" parroting of speech to make them seem less like Mi-go's in rabbit-girl form, since there's no context to what they say. They could be in the middle of a fight with you and spouting things inappropriate to the situation.
Or just scrap it entirely, maybe.
Can easily be done, just have to get the motivation to do so.
Anything added by Touhou Mod doesn't appear in Chesthole, like clothes or weapons. I might not use Chesthole, but the majority(?) of the Cataclysm community does.
The Wicked Hermit's hairstick should cut a "temporary" hole in a wall, or if not possible, just cut a permanent hole in the wall or even break it. Not sure how to code that. She currently has the Probability Travel CBM as a workaround for now.
All the stuff in Touhou_INFO.txt is unnecessary. Keeping this issue open until I move everything from Touhou_INFO.txt to the Readme file. Touhou_INFO is also a bit outdated, so I'll keep that in mind when moving the contents of it to the Readme.
Make compatible, look into
CleverRaven/Cataclysm-DDA#40470
I haven't updated my CDDA version yet but this is what awaits when I do. Rework the Wicked Hermit profession somehow
Can't seem to start in a mansion cause the game won't let me. Did the mansion start got removed?
Bionic bio_mokou has no defined item version
Along with:
bio_reisen
bio_reisen_II
Modify the kannushi role?
DEBUG : Bionic bio_reisen has unknown fake_item bio_reisen_gun
FUNCTION : static void bionic_data::check_bionic_consistency()
FILE : src/bionics.cpp
LINE : 396
DEBUG : Bionic bio_reisen_II has unknown fake_item bio_reisen_II_gun
FUNCTION : static void bionic_data::check_bionic_consistency()
FILE : src/bionics.cpp
LINE : 396
Is that intentional?
Is there a miko profession?
Also is this mod still alive?
Maybe you could borrow some things from there?
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