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cataclysm-dda-touhou-mod's Issues

New Monsters and Locations?

New monsters and locations might be worth considering. Maybe something like a secret lab filled with homicidal clones of Touhou characters?

Fix errors again

Despite this mod being on life support, newer experimentals have errors.

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Rebalance professions

Some rebalancing might be needed for the professions to make them more fun to play as. Being overpowered is fun for the first five minutes, but then it gets boring.

Hong Meiling profession.

Should be relatively straightforward - Chinese dress, beret, knowledge of martial arts (Tai Chi, I think?), traits include Sleepy, Tough, Self-Aware (can see auras through Chi, so maybe Infared Vision as a custom trait?).

Identifying spirits with the sword of hisou

I know the sword is plenty powerful already but adding an ability to make it stronger by increasing the damage against the species of the last attacked enemy would be pretty cool.

Make Celestial Delinquent's sword work like an Expandable Baton

https://en.touhouwiki.net/wiki/Sword_of_Hisou
"The fact that Tenshi can draw the weapon from seemingly nowhere, it means that the shape-shifting properties of the sword does not have to be stored anywhere on Tenshi's body at any time without taking up space, suggesting that it is spiritually summoned into battle by its wielder."

The expandable baton can be activated to extend or collapse it. The Celestial Delinquent's sword could work the same. This one is easy to do.

Eirin Yagokoro Profession

Add in a profession based off of Eirin Yagokoro from Imperishable Night. Skills include archery and first aid at the very least.

Make Touhou clothes craftable?

In case your clothes get destroyed (Ex. Playing as Wicked Hermit and the dress is torn to shreds), you should be able to craft a new one.

Not sure on what the recipes should be, however. I don't craft clothes that much, only things like makeshift tools or cudgels.

Other notes:
Fireproof Talismans for Hourai Incarnate profession should be craftable, but only for her. (She's the only one that knows the recipes. Maybe spawn the profession with a custom book for the recipe?).

Fireproof Talismans should also be repairable if they aren't already.

Slight changes to Iku's oarfish scarf

Since Iku can control lightning, it would make sense for her scarf (shawl?) to be conductive so the electrotouch CBM can proc. I believe her scarf also has an insanely high gate-leveled tailor repair, similar to #29, which I assume is probably how it is for most custom clothing for the mod.

Finish Kappa profession

The Lateral-Thinking-Kappa profession (basically Nitori from Mountain of Faith) is unfinished. Needs custom clothes, a weapon to start with, and skills (probably high Mechanics at the very least).

Finish basic Moon Rabbit monster

Basic moon rabbit monsters based off of the Lunar Defense Corps from Silent Sinner in Blue added. They are intended to be very cowardly, just like how they behaved in SSiB.

What is needed next?

Ranged attack: Rifle of some sort w/ a bayonet. Most likely the Lunar Rifle the Moon Rabbit Recruit starts with. Need to be able to actually shoot the thing, too. Should probably be really, really horrible shots.

Melee attack: Bayonet thrust.

Spawning: They need to be able to spawn naturally.

Monster drops: Dropping their clothes and weapons upon death for you to use.

Intended behavior: Scared, paranoid, and cowardly, and will do what it takes to survive. Will attack if you're weak, too close, attack them or their friends.

Scared of corpses, fire, and their friends dying.

Dialogue (Or not): Finish adding in speech. If possible and supported, find a way to do "smart" or "context-based" parroting of speech to make them seem less like Mi-go's in rabbit-girl form, since there's no context to what they say. They could be in the middle of a fight with you and spouting things inappropriate to the situation.

Or just scrap it entirely, maybe.

Compatibility with Chesthole

Anything added by Touhou Mod doesn't appear in Chesthole, like clothes or weapons. I might not use Chesthole, but the majority(?) of the Cataclysm community does.

Wicked Hermit's hairstick doesn't cut holes in walls

The Wicked Hermit's hairstick should cut a "temporary" hole in a wall, or if not possible, just cut a permanent hole in the wall or even break it. Not sure how to code that. She currently has the Probability Travel CBM as a workaround for now.

Touhou_INFO.txt is not needed, move to readme and delete

All the stuff in Touhou_INFO.txt is unnecessary. Keeping this issue open until I move everything from Touhou_INFO.txt to the Readme file. Touhou_INFO is also a bit outdated, so I'll keep that in mind when moving the contents of it to the Readme.

Error fixes for 0.E-4254-gfea0266 (tiles)

 DEBUG    : Bionic bio_reisen has unknown fake_item bio_reisen_gun

 FUNCTION : static void bionic_data::check_bionic_consistency()
 FILE     : src/bionics.cpp
 LINE     : 396
 DEBUG    : Bionic bio_reisen_II has unknown fake_item bio_reisen_II_gun

 FUNCTION : static void bionic_data::check_bionic_consistency()
 FILE     : src/bionics.cpp
 LINE     : 396

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