Coder Social home page Coder Social logo

lqt's Introduction

Overview

lqt is a Lua binding to the Qt framework. It is an automated binding generated from the Qt headers, and covers almost all classes and methods from supported Qt modules.

For more info, check the documentation, mailing list or contact the authors:

Features

  • automatically generated from Qt headers - remains up-to-date even with as Qt progresses
  • supported modules: QtCore, QtGui, QtNetwork, QtXml, QtXmlPatterns, QtWebKit, QtOpenGL, QtSql, QtSvg, QtUiTools
  • high API coverage - only a minimum of methods are not available
  • C++/Qt features available:
    • method overloads
    • virtual methods (including abstract methods)
    • multiple inheritance
    • you can store additional Lua values in userdata - they act like Lua tables
    • several overloaded operators are supported
    • chosen templated classes are available, like QList<QString>
    • signal/slot mechanism - you can define custom slots in Lua
    • QObject derived objects are automatically cast to correct type thanks to Qt metaobject system
    • implicit conversion - i.e. write Lua strings where QString is expected, or numbers instead of QVariant
  • optional memory management - you can let the Lua GC destroy objects, or let Qt parent/child management do the work

History

lqt 0.9

  • Public beta, most issues and API stabilized

Building lqt

Pre-compiled Windows binaries of lqt compiled against Qt 4.7 compatible with Lua for Windows are available, on other systems you need:

  • Lua 5.1
  • CMake
  • Qt and headers, on Ubuntu you need to install the libqt4-dev package

You can get the latest source of lqt from https://github.com/mkottman/lqt . When you have the sources, create an out-of-source build directory (where the binaries will be built, I often use build or /dev/shm). Then, use CMake to generate the Makefile and run make as usual:

mkdir build; cd build
cmake ..
make -j4 # use parallel build with your number of cores/processors

The generated Lua binding libraries are created in the lib directory, you can copy them to your LUA_CPATH.

Usage

A quick example of "Hello World!" button with signal/slot handling:

require 'qtcore'
require 'qtgui'

app = QApplication.new(select('#',...) + 1, {'lua', ...})

btn = QPushButton.new("Hello World!")
btn:connect('2pressed()', function(self)
    print("I'm about to close...")
    self:close()
end)
btn:setWindowTitle("A great example!")
btn:resize(300,50)
btn:show()

app.exec()

For more examples, check out the test folder and the doc folder for documentation on detailed usage - memory management, signal/slot handling, virtual method overloading, etc. Also, have a look at the examples and feel free to add your own!

License

Copyright (c) 2007-2009 Mauro Iazzi Copyright (c) 2008-2009 Peter Kümmel Copyright (c) 2010-2011 Michal Kottman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

lqt's People

Contributors

iazzi avatar mkottman avatar syntheticpp avatar aleixpol avatar vrguru avatar jahqueel avatar toxicfrog avatar gogoprog avatar gedalia avatar henux avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.